All settled in for the winter; only 6 migrants so far; starting to etch out some of the more "permanent" locations for things.
With the map so rich in sand layers, I could afford to dig straight down to the second layer below ground, leaving the uppermost layer available to carve out with fortifications, or whatever else.
The initial barracks / sleeping quarters has already been converted into a food stockpile, but the initial dining room still remains as is. Eventually I'd like this layer to be all agriculture. - apparentbliss
There are 2 comments for this map series, last post 2010-03-18
Sandbathed
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2010-03/apparentbliss-Sandbathed-region1-245-30365.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: apparentbliss - 2010-03-17 to 245 Early Spring
I don't see any better place to store it, so here are the worldgen parameters:
Submitted by: apparentbliss - 2010-03-18 to 247 Early Spring
Another quick thing to mention -- Export Local Images using Mayday's current release (DFG 22, which is a branch of 40d18) is broken on Windows 7 64. It is also broken in seemingly the same fashion on 40d19. I've tried every combination of switches and resolutions and settings that I can think of in the init files, but I either get oddly tiled shots of just my current screen for just the current level, or large totally black files. I've resorted to loading up the map in good old 40d, and exporting these snapshots from there.