So yeah, after the end of the third year. I got me awesome textile industry going, every trader leaves ecstatic, no deaths yet, almost at 50 dwarves (48), and reached the 1 mil created wealth point. Also I discovered to my dismay that bridges made from ice will melt since they apparently don't count as constructions so only bridges made out of floors will work. I went on a bit of a crazy greed binge and mined out lots of ore veins and gem pockets. A few ambushes, no sieges yet, and it sadly seems that the elves can't access sunberries. Got more than enough food and have no serious needs at this point. Sadly the antmen have started dying due to old age so as desperate attempt to have some fun wandering around I tried modding them to have babies, we'll see if it works. I also 'scryed' for the the underground river. Sadly most of the critters seem to have fallen into the chasm. >.< . We got a super awesome and valuable platinum weapon rack decorated with platinum, and so far my attempts to import livestock have failed as they all arrive as corpses, I've tried improving the layering a bit so we'll see how that goes.
Here the dwarves of Frostbridged attempted to look into the future and what it might hold by utilizing the mystical temporal powers annd stuff of the pillar of history ( aka as I screwed up my engraving designations a bit and accidently engraved this part of the pillar ahead of time.). If the pillar is to be believed the future is pretty boring with no real notable events. - Demonic Spoon
There are 6 comments for this map series, last post 2010-03-30
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Submitted by: crash2455 - 2010-03-08 to 303 Early Spring
I'd wanna see this map continue just to see how crazy the pillar of history gets. Knowing the game, it will probably consist of:
-Founding of Frostbridges
-First leader of Frostbridges
-Artifacts made in the fort
-Finding the HFS
-The guy who engraved any of the top things (lol recursion)
Maybe you'll get lucky and get a cool one, though.
Submitted by: Demonic Spoon - 2010-03-24 to 305 Early Spring
In reply to your wagon and doors Points of interest crash. I'm planning to make a museum type thing for the wagon, a history of the founding of the fortress etc etc. As to the door I just like doors and place as many of them as a I can, the happy thoughts are just a side benefit.
[Message edited on 2010/03/24 at 01:10 by Demonic Spoon]
Submitted by: Wraithsight - 2010-03-25 to 305 Early Spring
A comment on your "Aqueduct to be" POI.
...Yeah water is almost completely ineffective against the clowns. Either they evaporate it or can swim through it. Only the hentai clowns can drown.
Submitted by: Demonic Spoon - 2010-03-25 to 305 Early Spring
Oh yeah, I forgot about that horrible feature of the clowns, I guess instead of flooding their funhouse I'll just make a nice waterfall into the red pit of endless clowns for the future royal quarters I'm planning on placing there once the clowns have been evicted for crimes against dwarfanity.
Submitted by: crash2455 - 2010-03-30 to 306 Early Spring
You know, I'm sorta surprised that you still have just a line of cage traps defending your fortress. You seem like the kind of person that would build a ridiculous (and probably very messy) fortress defense system.
Submitted by: Demonic Spoon - 2010-03-30 to 306 Early Spring
That'll be coming later, I need more bauxite, :D .