Work continues slowly! On the other hand, I am having problems with my fps, having bought and bred so many animals, i am currently trying to cage them all, but it seems there was a cat stuck on top of the dome, and...well, you can see the result yourself.
On the other hand, floor placing continues steadily!
Lots of random things are being stored here, including a bunch of animals, i'd say roughly 75% of these cages are full. - Vermadus
There are 4 comments for this map series, last post 2010-03-04
Cradlewind
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2010-03/vermadus-Cradlewind-region13-300-22848.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Demonic Spoon - 2010-03-02 to 298 Early Spring
That is one sweet glass dome, where does the water belowground come from though?
Submitted by: Vermadus - 2010-03-04 to 299 Early Summer
Thanks! It's a aquifer. I embarked on a map with magmapipe/aquifer/sand, so i still get the fun i require.
Before i closed it up, i went speed:0 and dug the edges to release the aquifer so now the "pool" fills up nearly instantly. Theres not much room on that z-level for building though.
[Message edited on 2010/03/04 at 05:18 by Vermadus]
Submitted by: Markavian - 2010-03-04 to 300 Early Autumn
Cats stuck on the dome. That I did not expect.
Very sweet dome, have you had chance to put it through a visuliser? It'd be cool if you could upload some pics :)
Submitted by: Vermadus - 2010-03-04 to 300 Early Autumn
After some fiddling with stonesense i got this: http://www.bay12games.com/forum/index.php?topic=48172.msg1066222#msg1066222
The cat problem is starting to get really bad by now. Thank armok they don't have a extreme big space to move around in, else my fps would still be down the shitter with a 1x1, and that would be seriously sucky.
[Message edited on 2010/03/04 at 05:21 by Vermadus]