Undergrotto returns for the second-to-last time. All 98 z-levels are now uploaded, which is unfortunate, but the grotto literally goes from the very top to the very bottom level now. There's a lot more to do, but most of the main projects are completed at this point. My goal is still (as it was at Halloween when I started this) to finish before March and the new release; hopefully that's plausible. I also went back and uploaded my very first fortress, Diamondseizures, to the site earlier today - give it a look if you're bored (Undergrotto is only like my 4th fort or so).
Visual Fortress screenies here, Stonesense screenies here. For the main POIs, check the 92 Mid-Spring map; this one is only new/updated stuff.
Things still to do, ignoring stuff like 'finish furnishing _____': Make the bridge from Mountaingate into an actual bridge, Complete the palace including a grand vault, give the ship a mast/sail, and build an arena on that massive empty plateau.
I had the 12th year of the archives engraved. The most popular images were of a mule withering and dying from dehydration, a human falling off the trade depot post and exploding, lots of goblins burning, and a hydra eating elves. What a happy place.
Traders cross moat on the ice bridge under the great ice arch, follow the ramp up through the hollow Mountaingate over the pond below, cross a wooden bridge (soon to be substantially improved), follow a winding path into the mountain, cross another body of water in a mini-cavern and then, only then, enter the grotto.
Pathfinding efficiency be damned. - Retro
There are 15 comments for this map series, last post 2010-03-13
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