Steppecastles - 1056 Mid Summer by Lightning4

Map Description:

Another update from Metropolis Steppecastles. Little to report, other than some horrible, horrible luck with moods always wanting glass, and the goblin siege camped out a good distance from my fortress.

Still some major projects left to do:
Smoothing of the fortress.
Removal of Stones. This will take a very, very long time.
25-tile room for every dwarf, specially tailored 25-tile rooms for the legendaries/artifact makers.

Edit: Ah damn, forgot to remove the -region1 from the end :/

Point of Interest: The Grand Dining Hall

Mostly finished now. Still needs finishing touches such as smoothing, statues, and various engravings. The middle should eventually be channeled out and surrounded with golden bars since windows are impossible. (other than gem windows) - Lightning4

The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.

There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps-archived/Steppecastles-region1-1056-15623.fdf-map Another update from Metropolis Steppecastles. Little to report, other than some horrible, horrible luck with moods always wanting glass, and the goblin siege camped out a good distance from my fortress. Still some major projects left to do: Smoothing of the fortress. Removal of Stones. This will take a very, very long time. 25-tile room for every dwarf, specially tailored 25-tile rooms for the legendaries/artifact makers. Edit: Ah damn, forgot to remove the -region1 from the end :/ 20 1512 2316 1.00 top Mostly finished now. Still needs finishing touches such as smoothing, statues, and various engravings. The middle should eventually be channeled out and surrounded with golden bars since windows are impossible. (other than gem windows) Lightning4

Comments

Submitted by: thatguyyaknow - 2007-11-11 to 1053 Early Autumn

Looking good so far, if you want to avoid dwarves drowning set all the pools as restricted traffic areas, then they'll go around.

Submitted by: Markavian` - 2007-11-11 to 1053 Early Autumn

That's a cool layout, I like the diamon rooms, its a pitty you didn't put an arched ceiling on the floor above as well, but maybe thats a waste of space. I like the spacing between the different areas, the lightshaft idea is good as well.

Submitted by: Lightning4 - 2007-11-11 to 1053 Early Autumn

Yeah, thatguy, I already did that. Don't want any more dwarves getting the same fate :P

Submitted by: Markavian - 2008-01-03 to 1062 Mid Spring

Its masterful work so far, with excellent attention to detail on each of the floors. Those lucky dwarves :). The open shaft leading down through the fort is a noteable feature.

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You can download the compressed map file: Steppecastles-region1-1056-15623.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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