Another update from Metropolis Steppecastles. Little to report, other than some horrible, horrible luck with moods always wanting glass, and the goblin siege camped out a good distance from my fortress.
Still some major projects left to do:
Smoothing of the fortress.
Removal of Stones. This will take a very, very long time.
25-tile room for every dwarf, specially tailored 25-tile rooms for the legendaries/artifact makers.
Edit: Ah damn, forgot to remove the -region1 from the end :/
Mostly finished now. Still needs finishing touches such as smoothing, statues, and various engravings. The middle should eventually be channeled out and surrounded with golden bars since windows are impossible. (other than gem windows) - Lightning4
There are 4 comments for this map series, last post 2008-01-03
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Submitted by: thatguyyaknow - 2007-11-11 to 1053 Early Autumn
Looking good so far, if you want to avoid dwarves drowning set all the pools as restricted traffic areas, then they'll go around.
Submitted by: Markavian` - 2007-11-11 to 1053 Early Autumn
That's a cool layout, I like the diamon rooms, its a pitty you didn't put an arched ceiling on the floor above as well, but maybe thats a waste of space. I like the spacing between the different areas, the lightshaft idea is good as well.
Submitted by: Lightning4 - 2007-11-11 to 1053 Early Autumn
Yeah, thatguy, I already did that. Don't want any more dwarves getting the same fate :P
Submitted by: Markavian - 2008-01-03 to 1062 Mid Spring
Its masterful work so far, with excellent attention to detail on each of the floors. Those lucky dwarves :). The open shaft leading down through the fort is a noteable feature.