Another update from Metropolis Steppecastles. Little to report, other than some horrible, horrible luck with moods always wanting glass, and the goblin siege camped out a good distance from my fortress.
Still some major projects left to do:
Smoothing of the fortress.
Removal of Stones. This will take a very, very long time.
25-tile room for every dwarf, specially tailored 25-tile rooms for the legendaries/artifact makers.
Edit: Ah damn, forgot to remove the -region1 from the end :/
Having a s'more-making contest or whatever it is they do when they're not killing dwarves and stealing babies. - Lightning4
There are 4 comments for this map series, last post 2008-01-03
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Submitted by: thatguyyaknow - 2007-11-11 to 1053 Early Autumn
Looking good so far, if you want to avoid dwarves drowning set all the pools as restricted traffic areas, then they'll go around.
Submitted by: Markavian` - 2007-11-11 to 1053 Early Autumn
That's a cool layout, I like the diamon rooms, its a pitty you didn't put an arched ceiling on the floor above as well, but maybe thats a waste of space. I like the spacing between the different areas, the lightshaft idea is good as well.
Submitted by: Lightning4 - 2007-11-11 to 1053 Early Autumn
Yeah, thatguy, I already did that. Don't want any more dwarves getting the same fate :P
Submitted by: Markavian - 2008-01-03 to 1062 Mid Spring
Its masterful work so far, with excellent attention to detail on each of the floors. Those lucky dwarves :). The open shaft leading down through the fort is a noteable feature.