My first uploaded map. It is in a southern, cold region of the map. It has many nice features, like a magma pipe, a really sweet underground river that also functions as a universal drain, an overground river and it even has some adamantite, but that is not revealed yet. Plenty of wood and some sand.
A perfect place to set up shop for a carebear like me :)
This level is the initial line of defense for the fortress entrance, which lies a level lower. It allows the marksdwarves to shoot at those passing below. Also serves to protect the trade depot. - csebal
There are 2 comments for this map series, last post 2010-01-16
Icecastle
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2010-01/csebal-Icecastle-region1-107-22958.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: ZiggyEnt - 2010-01-16 to 107 Early Autumn
careful with locking animals in rooms like that... I'm pretty sure they trying to path their way out and bog the CPU down just a tad... though I'd double check that *shrugs*
Otherwise, looks awesome. I love the massive magma pool. Best be prepared, right?
Submitted by: csebal - 2010-01-16 to 107 Early Autumn
Right... :)
This was my first fort after a long time of not playing DF, so i had to re-learn quite a lot of things. This fortress also served as proving grounds for a few things i never really tried before (like the underground windmills, the defensive structures or even the magma pumps).
I've moved on to a new project in the meantime, so this fort is history now :)
As for the animals, i followed an advice from the wiki i think, which suggested that locking them into such 1x1 cells can reduce pathing issues.
(http://dwarffortresswiki.net/index.php/Meat_industry)
See the section about pens. Not sure how it would be possible to see what it actually does :) You would need an extreme amount of animals tied this way for it to work.
[Message edited on 2010/01/16 at 10:03 by csebal]