Lanternwebs - 118 Late Winter by Rysith

Map Description:

Lanternwebs as it stands at the conclusion of the story: 202 dwarves, 33M created wealth, and more gold and steel than I knew what to do with.

Point of Interest: Temple to Armok

Directly over our Unfriendly Neighborhood Giant Cave Spider, the Temple to Armok was built to provide a reason to capture and sacrifice goblins to the GCS more than anything else. - Rysith

There are 5 comments for this map series, last post 2010-01-09

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Comments

Submitted by: Sinergistic - 2009-03-04 to 113 Late Summer

Nice.

Fluid Logic.

'Hand of Armok' style death trap entrance.

Magma Tombs with industry right above, and a magnetite vein next door (Almost like you planned it that way!)

Dual waterfalls in the dining halls.

One question: How do you do the artifact vault? Disallow artifacts in all your other stockpiles?

Submitted by: ToonyMan - 2009-03-04 to 113 Late Summer

WOWOWOWOWOWOWOWOWOWOWOWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!

Submitted by: Rysith - 2009-03-04 to 113 Late Summer

Yeah, artifacts aren't allowed in any of my other stockpiles.

The industry was planned for there, but the tombs were added after I started excavating the magma pipes and discovered the magnetite (and thus had to mine it all out before I could get the forges working).

Thus far, I've found three veins of lignite and five clusters of magnetite, without any exploratory mining at all. I don't think we'll be running out of steel any time soon.

Submitted by: KenboCalrissian - 2009-10-17 to 113 Late Summer

I like the overall fort design! It's neat and tidy, looks like you tried to stay symmetrical as much as was practical, and I'm envious of the fluid logic system because it's something I haven't yet attempted. Very cool!

Submitted by: McDolomite - 2010-01-09 to 118 Late Winter

The Webs... genius!

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