The first season passed without incident. The sandy hills are very easy to tunnel into, so we have large farms inside and an outside workshop area for miscellaneous purposes.
Later, we'll put the nobles somewhere underground to the north until the temple is properly constructed, but for now as we only have 7 Dwarves we can all sleep near the water pool.
( 1051 Early Summer → 1051 Early Autumn )
The farms will keep our dwarves sustained for the forseeable future.
8 Plots to the north are underground and will grow Quarry Bushes for sustenance, the 4 to the south are open to the air to allow us the occasional indulgence into foreign tipples.
The two workshops you can see are a threshers (farmer's workshop) on the left, and a kitchen on the right. Can't eat Quarry bush leaves raw / off the vine! - matryx
There are 6 comments for this map series, last post 2007-12-21
Waterdeep
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You can download the compressed map file:
Waterdeep the Ancient Lake-Temple-1051-10080 (1051-Q2).fdf-map
but you will need the .NET version of
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Submitted by: Idles - 2007-11-19 to 1053 Early Spring
Totally sweet. It's too bad the lake is only 2 z-levels deep, or you could make some totally massive structures.
Submitted by: Flok - 2007-11-19 to 1053 Early Spring
You're missing the point of water:
If he digs down FOR the lake, he can expand it to the lowest level possible!
He could fill the entire damn MAP with water, as ill-advised that may be.
Submitted by: thatguyyaknow - 2007-11-19 to 1053 Early Spring
very good. question, will you stick with green glass or eventually convert over to clear?
Submitted by: matryx - 2007-11-19 to 1053 Early Spring
Clear glass might be used in some areas, but unless I can import Rock Crystals, crystal glass won't be.
And Flok has the right idea, I intend to expand the lake-bed where needed so allow for further underwater "expansion" - I believe the lake already gets filled up from the South and East map edges, but I haven't confirmed that yet.
[Message edited on 2007/11/19 at 07:37 by matryx]
Submitted by: Grantyman - 2007-12-21 to 1054 Early Spring
Wonderful! I don't get why you don't have more comments. You should. I have never tried to build something underwater, but the glass idea is cool! also, I have a question. How do you free up bags for glassmaking? Mine are always full of seeds and the like. Anyway, Great temple!
Submitted by: llamavore - 2007-12-21 to 1054 Early Spring
does the glass actually require reinforcement in-game? or is that just a bit of realism? and i wonder what kind of crops you can grow underwater... or if you can have an aquarium with turtles or larger water fauna and such. keep us updated.