Waterdeep - 1053 Early Spring by matryx

Map Description:

Sadly, not as many blocks were available as I'd hoped. The shelf proved to be further out than anticipated so we've pulled the tunnel a little short of it's target for now. I expect we'll spend the next year or two roofing it properly before we plan to descend into the depths of the lake, but careful / clever mining can always surround the tunnel we have with water on all sides if we wish it.

Point of Interest: Underwater Entrance

( 1053 Early Spring → onwards )

We have breached the side of the lake while it was frozen and constructed long walls of green glass and limestone. The limestone adds support for the glass, while the green tint should allow us to observe the lake's aquatic life without danger. - matryx

The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.

There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps-archived/Waterdeep the Ancient Lake-Temple-1053-34 (1053-Q1).fdf-map Sadly, not as many blocks were available as I'd hoped. The shelf proved to be further out than anticipated so we've pulled the tunnel a little short of it's target for now. I expect we'll spend the next year or two roofing it properly before we plan to descend into the depths of the lake, but careful / clever mining can always surround the tunnel we have with water on all sides if we wish it. 18 3754 1904 1.00 top We have breached the side of the lake while it was frozen and constructed long walls of green glass and limestone. The limestone adds support for the glass, while the green tint should allow us to observe the lake's aquatic life without danger. matryx

Comments

Submitted by: Idles - 2007-11-19 to 1053 Early Spring

Totally sweet. It's too bad the lake is only 2 z-levels deep, or you could make some totally massive structures.

Submitted by: Flok - 2007-11-19 to 1053 Early Spring

You're missing the point of water:

If he digs down FOR the lake, he can expand it to the lowest level possible!

He could fill the entire damn MAP with water, as ill-advised that may be.

Submitted by: thatguyyaknow - 2007-11-19 to 1053 Early Spring

very good. question, will you stick with green glass or eventually convert over to clear?

Submitted by: matryx - 2007-11-19 to 1053 Early Spring

Clear glass might be used in some areas, but unless I can import Rock Crystals, crystal glass won't be.

And Flok has the right idea, I intend to expand the lake-bed where needed so allow for further underwater "expansion" - I believe the lake already gets filled up from the South and East map edges, but I haven't confirmed that yet.

[Message edited on 2007/11/19 at 07:37 by matryx]

Submitted by: Grantyman - 2007-12-21 to 1054 Early Spring

Wonderful! I don't get why you don't have more comments. You should. I have never tried to build something underwater, but the glass idea is cool! also, I have a question. How do you free up bags for glassmaking? Mine are always full of seeds and the like. Anyway, Great temple!

Submitted by: llamavore - 2007-12-21 to 1054 Early Spring

does the glass actually require reinforcement in-game? or is that just a bit of realism? and i wonder what kind of crops you can grow underwater... or if you can have an aquarium with turtles or larger water fauna and such. keep us updated.

Viewer Controls

g

SHIFT + Key doubles keyboard scroll rate.

Problems?

Do you only see a blank space?

Don't have Flash?
You can download the compressed map file: Waterdeep the Ancient Lake-Temple-1053-34 (1053-Q1).fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

Login: