Dance of Spears - 449 Early Summer by RedWick

Map Description:

Finally got an immigrant wave! Up to 31 of those little buggers running around! This will take a considerable load off the dwarves who were running the place by themselves. I've set most of the new immigrants to masonry, like I usually do. They're currently cranking out blocks and doors.

Beyond that, lots of new expansions on the fortress. I'm starting to do what I can to plot out and make use of burrows/districts in a fortress.

Point of Interest: Wilderness

This entire half of the map is inaccessible to my trade depot due to the sheer number of trees. I expect that before too long, the only way into or out of my fortress will be exclusively by the road. I'm ok with that. - RedWick

There are 2 comments for this map series, last post 2009-12-16

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Comments

Submitted by: ajr_ - 2009-12-16 to 449 Early Summer

RedWick I love the way you're not ruining my eyes with secondary graphic tilesets. Yes, and the courtyard is the coolest thing yet today. Og my hosh, those farms are just pretty! Looks like glass but I guess it's just microcline because I use a mod in which I can't make anything out of microcline (it's like nuclear waste, won't melt in magma either)

And then to the magma! I suggest you just be very dwarvenly and burn down the jungle! It looks cool! Presuming you have magma to pump on the forest. Also, alcohol is a cool thing to blow up in a magma pit! Else it's pretty useless.

Submitted by: RedWick - 2009-12-16 to 449 Early Summer

I'm used to the old rogue-likes, so I have a hard time switching over to using a tileset.

As for the farms...I had some miscellaneous microline blocks, and thought it might look interesting. The effect ends up looking like there's a ditch full of water sitting around each farm. I rather like how it looks and I think I'll probably do that sort of thing in future fortresses.

And alas, this map has no magma! In fact, I don't think it has much of anything other than the road running through it. Hehe...

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