Dance of Spears - 449 Early Summer by RedWick

Map Description:

Finally got an immigrant wave! Up to 31 of those little buggers running around! This will take a considerable load off the dwarves who were running the place by themselves. I've set most of the new immigrants to masonry, like I usually do. They're currently cranking out blocks and doors.

Beyond that, lots of new expansions on the fortress. I'm starting to do what I can to plot out and make use of burrows/districts in a fortress.

Point of Interest: Clothing Industry

I haven't quite set the farms to grow pig tails or dimple cups yet, but they're ready. The four 6x6 rooms will be plant storage (mostly for overflow purposes). I still need to either set up some querns or windmills to mill the dimple cups though.

The other rooms should be self-explanatory. Storage around the farmer's workshop is for rope reed or pig tails. Storage around the looms is for thread. Storage around the clothier's shop is for cloth, and leather around the leatherworkers.

I have four offices 'cause I figure, why not? If I'm desperate for bedrooms, I can always convert them, but I like the idea of giving the dwarf in charge of an industry a place to conduct his own record keeping and business. The bedrooms are behind the offices. - RedWick

There are 2 comments for this map series, last post 2009-12-16

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Comments

Submitted by: ajr_ - 2009-12-16 to 449 Early Summer

RedWick I love the way you're not ruining my eyes with secondary graphic tilesets. Yes, and the courtyard is the coolest thing yet today. Og my hosh, those farms are just pretty! Looks like glass but I guess it's just microcline because I use a mod in which I can't make anything out of microcline (it's like nuclear waste, won't melt in magma either)

And then to the magma! I suggest you just be very dwarvenly and burn down the jungle! It looks cool! Presuming you have magma to pump on the forest. Also, alcohol is a cool thing to blow up in a magma pit! Else it's pretty useless.

Submitted by: RedWick - 2009-12-16 to 449 Early Summer

I'm used to the old rogue-likes, so I have a hard time switching over to using a tileset.

As for the farms...I had some miscellaneous microline blocks, and thought it might look interesting. The effect ends up looking like there's a ditch full of water sitting around each farm. I rather like how it looks and I think I'll probably do that sort of thing in future fortresses.

And alas, this map has no magma! In fact, I don't think it has much of anything other than the road running through it. Hehe...

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