It's been a few years and the digging for the main cavern is done. I've yet to collapse it; I created a second folder and tried it, and I lost all my ramps. Sure, I could build more in their place, but having them actually visible as natural ramps is important for me so they look organic in the visualizer.
Also finally found the cave river; the bottom layer shown here is four Zs from the bottom of the map, and the cave river resides on the Z-level up for the very bottom. It's very short, very well-hidden, and it was VERY lucky that as I began exploratory mining, I almost immediately dug into the far side of the chasm, exposing the thing without risk of the riverlings pouring out after me. Since then, I've drained it, captured both Giant Olms (not a breeding pair, shame), and sent my military in to mop up the rest. There's... a lot of gore. The seven samurai are legendary in every military skill except crossbows at this point, which I'm switching them to shortly.
Anyhow. This upload is mostly for the sake of seeing where all my ramps are to help me dig away above them. I'm going to have to channel out EVERY SINGLE SQUARE above each ramp on every floor to make sure they don't get destroyed. Yeesh. This one could take a while... of course, I also have to do the same to the uppermost layers when I collapse THEM down. I'm thinking about not digging out the layer immediately above my current temp ceiling, collapsing everything above onto it, and then channelling it away in the 'traditional' way so as to not worry about collapsing anything else.
Oy vey, what a project.
If you look carefully at where the ramps are, you can KIND of see where the collapsed area is going to be. But again, this upload (and long ramble) are for my own benefit. Once I start the actual collapsing and rebuilding of the grotto, it'll start to be visibly cool. Woo.
At the top of the path to the jail, I decided to carve out a little cliff. I think it looks nice, and also provided one of the best VF views in the test-collapse save. I'm thinking about calling it Penny Point, short for Penitentiary Point as the jail will be 2Z up on the plateau that opens up there, but I'm toying with other ideas. I may dig underneath the tip and put Pick's grave (as mentioned in another POI, my first and favourite miner and one of the only deaths in the fort) there, and then place a statue above it, right on the tip. Could name it Pick's Peak, though that doesn't roll off the tongue so well. I still have time to think about it. Maybe I'll give my Philosopher a room up here. - Retro
There are 15 comments for this map series, last post 2010-03-13
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