Sited on an island on one of the fantastic archipelago world seeds in this thread.
Five years in, and not a single immigrant or caravan, as expected. Thanks to the fact I'm using the Dig Deeper mod, though, I have bountiful aboveground crops of hemp, eggplant, whip vine, and two kinds of cabbage.
I've modded dwarfs to produce litters to 1 to 3, instead of [MULTIPLE_LITTER_RARE], so I'll have a thriving population in about 20 or 30 years' time, assuming the one married couple start getting busy. I think I'm working them too hard; I reckon I actually need to give them an opportunity to both go to bed at the same time for that to happen. ;)
The Hall of Founders. 7 statues of dwarves. Any questions?
Between this layer and the one above I've actually skipped five layers; because of the deep ocean cliffs, this map goes from altitude 24 to a ground level of 100, and then 15 levels of air above that, so I've got tons of room to spread out underground. Blowing 11 levels on descending from the entrance to this "old fort" entrance is 11 out of 79 depth levels I can exploit.
I really should have caught and set up a breeding pen for the groundhogs that were the local wildlife when I arrived. I've never seen an animal dropped 90 z-levels before. I might have to save my embark mule for that... - Tiogshi
There are 1 comments for this map series, last post 2009-11-11
Deepsink
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-11/tiogshi-Deepsink-region8-25-12.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: SoulSkorpion - 2009-11-11 to 25 Early Spring
Maybe a highway to the mainland a la Venice might be a good megaproject? Could possibly be done the same way as the intercontinental magma pipeline project; no idea if it'd make your island accessible to immigrants, though...