Many sieges and much gobbo slaughering have prompted me to expand the military.
Also, the land bridge is there for a better defense. Directly underneath it is the archer's way, for dealing with gobbos from that direction.
We're closing up the old entrance -- it's in a valley and it's vulnerable.
Added a plethora of traps all round.
( 208 Mid Summer → onwards )
With the closing of the old entrance, this armor is now secure. - starcannon
There are 3 comments for this map series, last post 2009-11-03
Cavepulley
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-11/starcannon-Cavepulley-region1-208-13810.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: KenboCalrissian - 2009-11-03 to 208 Mid Winter
Interesting bridge concept! I approve. All it needs are some archery targets jutting out from the sides. But you've hardly explored at all underground! Do you know if you have a magma pipe or HFS?
Just curious, what's that pink sand? I've never seen it before.
Submitted by: Quietust - 2009-11-03 to 208 Mid Winter
One trade depot is sufficient - in fact, building more than one tends to make caravans behave strangely.
Also, I second the question about the purple sand.
Submitted by: starcannon - 2009-11-03 to 208 Mid Winter
Purple sand is something in the raws I added in.There is also blue sand.