Many sieges and much gobbo slaughering have prompted me to expand the military.
Also, the land bridge is there for a better defense. Directly underneath it is the archer's way, for dealing with gobbos from that direction.
We're closing up the old entrance -- it's in a valley and it's vulnerable.
Added a plethora of traps all round.
Not only are legends and chronicles of Cavepulley's written on these walls but the prisoners are stored here to reflect on the glory of the fortress.
That, and the engravings keep them happily distracted from their steel-cold plight. - starcannon
There are 3 comments for this map series, last post 2009-11-03
Cavepulley
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-11/starcannon-Cavepulley-region1-208-13810.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: KenboCalrissian - 2009-11-03 to 208 Mid Winter
Interesting bridge concept! I approve. All it needs are some archery targets jutting out from the sides. But you've hardly explored at all underground! Do you know if you have a magma pipe or HFS?
Just curious, what's that pink sand? I've never seen it before.
Submitted by: Quietust - 2009-11-03 to 208 Mid Winter
One trade depot is sufficient - in fact, building more than one tends to make caravans behave strangely.
Also, I second the question about the purple sand.
Submitted by: starcannon - 2009-11-03 to 208 Mid Winter
Purple sand is something in the raws I added in.There is also blue sand.