Wasprag - 73 Mid Autumn by Quietust

Map Description:

Six and a half years have passed, and much has happened.

Seven legendary Hammerdwarves were trained, clad in full Adamantine plate armor and wielding (and sparring with) exceptional Adamantine war hammers.

A protective cougar tallow soap bar fence was built around the perimeter of the magma pipe, mainly to prevent any of said hammerdwarves from accidentally dodging into the magma during combat. A similar fence was built within the Shrine.

The circular walls beneath the magmafalls have been torn down (collapsed, actually), and a pair of siege engine platforms have been built which fire across the magma pipe and toward enemy troops. The catapults aren't terribly effective, despite being made entirely of masterwork parts, but any stockpiled ballista bolts would be quickly burned up by the fire snakes.

The axles linking the bridge's northern magma pumps have been moved back and into an enclosure, allowing me to fully seal the entrance bridge from the outside.

A long ramp has been built onto the battlements, extending all the way to the top of the map, from which I can drop prisoners for quick disposal.

All of my green glass furniture has been replaced with clear glass, and the archery ranges have been fully smoothed (and paved where there was previously black sand).

Lots of additional engraving has been done, and a few stockpiles have been rearranged. Tons of exploratory mining was also done, allowing for plenty more strange moods.

Finally, as an experiment, my suicide booth was put to use on my Tax Collector, followed by my Duke and Duchess Consort a year later, in an attempt to determine exactly who is responsible for starting the Dwarven Economy. When the Tax Collector's replacement arrived, I was pleased to see that she had very simple preferences, though the Economy remained inactive. When the replacement Duke arrived a year later, the Economy immediately activated, though a quick look at the preferences of himself and his consort resulted in another unfortunate accident involving the entrance bridge.

With the Economy activated, everyone has been given clear glass chests in which to store their items, and 8 clear glass Shops have been built in the recreation floor.

With this fortress effectively nearing retirement, I've drafted a design for an experimental fully automated Obsidian factory, intended to augment my existing manually operated system. Should it work, the design will be carried forward to my future fortresses.

Point of Interest: Execution Tower

( 73 Mid Autumn → onwards )

Every fortress needs an execution tower, so I decided to build this one as a steep diagonal ramp, made entirely of clear glass so as to match the battlements to which they are attached. Prisoners are dropped into a small holding chamber, one at a time, after which a single lever pull will drop all of them at once. - Quietust

There are 7 comments for this map series, last post 2009-11-02

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Submitted by: Durin - 2009-09-12 to 42 Early Summer


Submitted by: Servu - 2009-09-15 to 46 Early Spring

Holy crap thats cool. How are you gonna get all that magma there? construct a big pumping tower?

Submitted by: Quietust - 2009-09-15 to 46 Early Spring

I'll build a pump tower extending all the way to the top of the map, then direct its output into a tube that goes down to ground level, through a short tunnel, and into an opening at the bottom of the pyramid. Pump pressure should allow it to fill all the way to the top.

Submitted by: Markavian - 2009-09-27 to 58 Early Winter

Needs more points of interest!
Holy-crap that pyramid is awesome.

Submitted by: Caranha - 2009-09-28 to 59 Early Winter

That's a fantastic fortress. Do the fortifications in the tower cap farm actually drain water?

Submitted by: Quietust - 2009-09-28 to 59 Early Winter

Absolutely - in fact, that's exactly why I built them.

Submitted by: Obsidian - 2009-11-02 to 75 Mid Spring

Sweet jesus this is epic.

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