Muckgrotto (DFM2) - 108 Early Spring by Magua

Map Description:

My entry for the Dwarf Fortress Masters 2 challenge

A change of pace for me, this embraces most of the dwarvenly aspects that I normally avoid:

1) Mandates, demands, and requirements were met as best as possible, instead of ignored when inconvenient
2) A Sheriff was appointed, and Justice was meted out
3) The suggested number of Royal Guards, Fortress Guards, and prison chains were used
4) I used every industry available, at least a little. Made soap, dyed cloth, fished...sadly, no milking (no purring maggots) and no animal dissection (no moghoppers).

I did skip the coins, though. Enough FPS problems as it was.

Point of Interest: Drowning Chamber

The fort's only real defense.

In theory, it's automated, as well, but since no sieges have arrived since the automation was completed, it's not yet tested. Manual works quite well, as the humans found out when they sieged in 102. - Magua

There are 1 comments for this map series, last post 2009-10-02

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Submitted by: Quietust - 2009-10-02 to 108 Early Spring

Regarding your duke consort, there's actually a rather convenient bug in 40d that you can use to circumvent export bans on goods that get placed in bins - if you manually select every item in the bin for trade but don't trade the bin itself, it won't count as a crime and nobody will get punished, presumably because it can't figure out who brought the individual items to the depot (as the entire bin was brought as a single unit). I've done this repeatedly in my own fortress to get rid of my duchess consort's precious amulets.

Unfortunately, I'm still stuck with a massive anvil stockpile in my duke's throne room...

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