Muckgrotto (DFM2) - 108 Early Spring by Magua

Map Description:

My entry for the Dwarf Fortress Masters 2 challenge

A change of pace for me, this embraces most of the dwarvenly aspects that I normally avoid:

1) Mandates, demands, and requirements were met as best as possible, instead of ignored when inconvenient
2) A Sheriff was appointed, and Justice was meted out
3) The suggested number of Royal Guards, Fortress Guards, and prison chains were used
4) I used every industry available, at least a little. Made soap, dyed cloth, fished...sadly, no milking (no purring maggots) and no animal dissection (no moghoppers).

I did skip the coins, though. Enough FPS problems as it was.

Point of Interest: Pick

The pick has a felsite shaft, and the head is made of copper (mostly; ran out near the end, so the hammerer's room is floored with felsite instead).

It holds the lodgings for the tax collector and the hammerer. It also has an indoor pit above the sacrificial pyramid, so captives can be thrown on without dwarves having to go outside.

It also contains pressurized water, so alternatively, it can drop water onto the top of the pyramid. This isn't really useful, but is a leftover feature from when the pyramid was being cast. - Magua

There are 1 comments for this map series, last post 2009-10-02

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Submitted by: Quietust - 2009-10-02 to 108 Early Spring

Regarding your duke consort, there's actually a rather convenient bug in 40d that you can use to circumvent export bans on goods that get placed in bins - if you manually select every item in the bin for trade but don't trade the bin itself, it won't count as a crime and nobody will get punished, presumably because it can't figure out who brought the individual items to the depot (as the entire bin was brought as a single unit). I've done this repeatedly in my own fortress to get rid of my duchess consort's precious amulets.

Unfortunately, I'm still stuck with a massive anvil stockpile in my duke's throne room...

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