Wasprag - 59 Early Winter by Quietust

Map Description:


Victory is mine!

As my miners continued to excavate the raw Adamantine, they encountered an area that sounded hollow underneath, suggesting some sort of chamber. By striking the stone at various points and listening to the reverberations, I was able to determine an optimal point of entry.

Having heard stories of Adamantine being used to seal demons into the earth, I took several precautions, chaining twelve war dogs at the end of the tunnel (from rumors of the tendency of said demons to ambush their foes) and stationing my seven greatest Champion marksdwarves behind them (stocked with hundreds of bolts, plus rations and waterskins).

Once winter began, I ordered one of my miners to pierce the chamber. Almost immediately, the demons marched forth, but my hounds sniffed them out and my archers made short work of them. All in all, thirty fiery demons fell, plus another demon whose bones were later sighted within the chamber itself. My Dungeon Master speculates that she was the leader, misfortunate enough to be incinerated by her own companions. Eight of the dogs were burned to death and a ninth one was severely maimed and had to be euthanized, but the other 3 dogs survived unscathed, along with my marksdwarves. Though they may have been champions in title for many years, they are true champions now.

In other news, shortly after the Dwarven caravan arrived several months ago, I noticed that one of the cage traps at my entrance had been tripped. Suspecting it was yet another raccoon, I took a closer look and found it to be a black bear! In the 29 years this fortress has existed, I have never seen a single black bear in this region, only wolves, raccoons, cougars, mountain goats, and hoary marmots. Given, I did purchase two tamed black bears from an Elven caravan many years ago (and have been breeding them ever since), but I never expected to see a wild black bear in these parts.

A picture of the fortress entrance, including the magmafall and pyramid, taken using Visual Fortress 0.802. If only the walls of the pyramid would be rendered transparent...

A BBCode picture

Point of Interest: Tunnel to the Underworld

Here is where my Champions battled the infernal minions of the Underworld, surviving completely unscathed.

The chamber seems to be littered with ashes and charcoal, some of which has been set on fire by the mere presence of the demons. It will be at least a year before they finally burn out and it is safe to retrieve what items remain. - Quietust

There are 7 comments for this map series, last post 2009-11-02

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Submitted by: Durin - 2009-09-12 to 42 Early Summer


Submitted by: Servu - 2009-09-15 to 46 Early Spring

Holy crap thats cool. How are you gonna get all that magma there? construct a big pumping tower?

Submitted by: Quietust - 2009-09-15 to 46 Early Spring

I'll build a pump tower extending all the way to the top of the map, then direct its output into a tube that goes down to ground level, through a short tunnel, and into an opening at the bottom of the pyramid. Pump pressure should allow it to fill all the way to the top.

Submitted by: Markavian - 2009-09-27 to 58 Early Winter

Needs more points of interest!
Holy-crap that pyramid is awesome.

Submitted by: Caranha - 2009-09-28 to 59 Early Winter

That's a fantastic fortress. Do the fortifications in the tower cap farm actually drain water?

Submitted by: Quietust - 2009-09-28 to 59 Early Winter

Absolutely - in fact, that's exactly why I built them.

Submitted by: Obsidian - 2009-11-02 to 75 Mid Spring

Sweet jesus this is epic.

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You can download the compressed map file: 2009-09/quietust-Wasprag-ecamoewe-59-31647.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.