Sparklewheel-SparkGear - 211 Early Spring by _nil_

Map Description:

Sparkgears V after nil's turn. The year saw bloody but victorious combat against the orcs, the construction of a small tower, a second breeching of the aquifer and the creation of a magmaduct.

Point of Interest: Magma-and-glassworks

Conveniently located for all of your 'melting down orc and goblin gear into raw materials" needs. The stockpile to the lower right should only accept gear that you would want to melt (either not useable or too good for training and too shitty for active use).

Might need to be expanded, although it won't be hard to do if necessary. Also the magmaduct isn't quite full enough yet for these to work well, give it a couple weeks. - _nil_

There are 13 comments for this map series, last post 2009-09-30

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Comments

Submitted by: skaltum - 2009-09-01 to 204 Mid Spring

why is there what looks like a booze explosian in the food stockpile?

Submitted by: Nahkh_ - 2009-09-01 to 204 Mid Spring

It's just a swarm of whatever hell-flies this place has. Vermin.

Submitted by: n.dravid - 2009-09-03 to 201 Mid Autumn

The bed-room layout is awesome. Three rooms per door. Very ingenious.

Submitted by: Danarca - 2009-09-04 to 205 Mid Autumn

The skyway was meant to provide a way to the tower during sieges, the ground it's connected to was supposed to be fenced in and connected to the fort underground.

Submitted by: Danarca - 2009-09-04 to 208 Late Summer

I love the waterworks :o
Pumping water from one tile of aquifer leading it to another is highly efficient, way more efficient than my line-of-pumps-with attached wheels :(

Also carp catcher++ but if the aquifer isnt enough, and you want to pump it, how do you reach the stairs without drowning?? >.<

Noo you cleared out EVERTHING in my laggtrap :(
Hmm... actually, wouldnt that make a sweet arena?
For some epic battles anyways :D

Submitted by: ajr_ - 2009-09-06 to 209 Late Summer

Looks much... much better after DemonicSpoon's turn.

Submitted by: Demonic Spoon - 2009-09-06 to 209 Late Summer

Why thank you

Submitted by: Fox-Of-Doom - 2009-09-06 to 209 Late Summer

Unless I'm mistaken, the reason there is water on aquifer bug is that that sand tile is an aquifer; ALL aquifer tiles create water, regardless if they are connected to more aquifer tiles. If you dig out the tile the water can probably be pumped out...

Submitted by: Demonic Spoon - 2009-09-06 to 209 Late Summer

Thanks, I'll leave that to someone else then

Submitted by: ajr_ - 2009-09-09 to 211 Mid Summer

The fortress bujilding is progressing to slow. Maybe because you've got so many champions. Eat less mushrooms, do more work!

Submitted by: Demonic_Spoon - 2009-09-27 to 214 Early Spring

Hey! You destroyed my ant colony preserve with quarters's stairs! >:( Bastardo!

Submitted by: Ajar - 2009-09-29 to 214 Early Spring

nil, which tileset is this? Looks balanced.

Submitted by: _nil_ - 2009-09-30 to 214 Early Spring

Mayday_MIN, came with the prepacked mayday graphics set (but wasn't enabled by default)

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Don't have Flash?
You can download the compressed map file: 2009-09/_nil_-Sparklewheel-SparklewheelSept7-211-1958.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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