Defini Iwethi "Frost Walls" - 217 Late Summer by azemute

Map Description:

To begin, I apologize for the fact that this fortress is now some 37 z-levels tall. Dorfen engineers favour thinking big [we assure you, it's not compensation for *anything*].

7 and a half years have passed since the last update, and this fortress is now coming into maturity. Many inner workings of it are starting to take shape, as well as some of the more 'questionable' design decisions.

Current highlights:
-Reservoir [as per last update] functions perfectly, liberating hippy traders of their goods on many occasions.
-Internal farms are now at maximum production, and have been cranking out more than sufficient quantities of food and alcohol. Everyone is pleased.
-The main vault, located on z-level 0 is now filled and, in peculiar dorfen fasion, at the most inaccessible part of the fortress.
-The external water jacket is now filled, as you can likely
-Tower Cap farms are now in full production, though were only finished about 8 months preceding this, so most trees are not to a harvestable state yet.

Upcoming:
Let's just say... it involves glass... and large numbers of waterfalls... and a lake...

Current population: 124
Casualties to date: 173 poor souls. May they rest eternally in peace within these fortress walls.

[Yeah... that's a bit embarrassing, I suppose.]

Point of Interest: Trade Depot

( 217 Late Summer → 299 )

The trade depot is conveniently built directly below the bottom floor hatch for the main reservoir.

Dorfen engineers assure us that the most efficient method of cleaning large surfaces, such as a raised trade depot sitting above collecting grates, is to dump half a dozen z-levels of water on them..err... it. - azemute

The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.

There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps/2009-08/azemute-Frostwalls-Defini Iwethi-217-19896.fdf-map To begin, I apologize for the fact that this fortress is now some 37 z-levels tall. Dorfen engineers favour thinking big [we assure you, it's not compensation for *anything*]. 7 and a half years have passed since the last update, and this fortress is now coming into maturity. Many inner workings of it are starting to take shape, as well as some of the more 'questionable' design decisions. Current highlights: -Reservoir [as per last update] functions perfectly, liberating hippy traders of their goods on many occasions. -Internal farms are now at maximum production, and have been cranking out more than sufficient quantities of food and alcohol. Everyone is pleased. -The main vault, located on z-level 0 is now filled and, in peculiar dorfen fasion, at the most inaccessible part of the fortress. -The external water jacket is now filled, as you can likely -Tower Cap farms are now in full production, though were only finished about 8 months preceding this, so most trees are not to a harvestable state yet. Upcoming: Let's just say... it involves glass... and large numbers of waterfalls... and a lake... Current population: 124 Casualties to date: 173 poor souls. May they rest eternally in peace within these fortress walls. [Yeah... that's a bit embarrassing, I suppose.] 17 3025 1160 1.00 top The trade depot is conveniently built directly below the bottom floor hatch for the main reservoir. Dorfen engineers assure us that the most efficient method of cleaning large surfaces, such as a raised trade depot sitting above collecting grates, is to dump half a dozen z-levels of water on them..err... it. azemute

Comments

Submitted by: apparentbliss - 2009-07-30 to 210 Early Winter

Beautiful fortress design. I love the symmetry, and the gadgetry involved in the defense system.

One question -- are your living quarters far enough from your manufacturing to avoid noise pollution?

Submitted by: azemute - 2009-08-03 to 210 Early Winter

Thanks!

Actually, being that the living quarters are buffered by storage areas, no one has complained at all... even those right beside the main stairwells.

I'm going to upload a new copy tonight or tomorrow for year 219 or 220 since there have been some major additions.

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