Syrupdeaths - 252 Mid Autumn by apparentbliss

Map Description:

Here's the new fort, in its fledgling form; the merchants are about to leave.

Point of Interest: Manufacturing Layer

Some of this stuff (e.g. the dining room) will get reshuffled later, once there are permanent locations. - apparentbliss

There are 4 comments for this map series, last post 2009-08-04

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Submitted by: apparentbliss - 2009-07-31 to 253 Mid Autumn

This time around I'm trying to keep an eye on migrants so I have some idea what to expect in the future.

253 Mid Spring: 7->28; 50k wealth.
253 Late Summer: 28->36; 170k wealth.
253 Mid Autumn: 36->44; 210k wealth.
??? (I missed a wave or two)
254 Late Autumn: 68->75, 683k wealth

... and now I'm not keeping track at all. Population in winter 255 is 96.

[Message edited on 2009/08/01 at 10:23 by apparentbliss]

Submitted by: Leggomygreggo - 2009-07-31 to 253 Mid Autumn

I like the exterior defenses. My only comment is that I'm not sure how well your stockpile sizes are going to scale while maintaining easy efficient access. But then again, by that point you'll have many more haulers so it won't matter.

Submitted by: apparentbliss - 2009-08-01 to 253 Mid Autumn

As far as stockpiles go, mostly it's only furniture, food, and finished goods that needs expansion, and there is plenty of room to add large stockpiles in the "central pillar." Those, combined with some small workshop-side stockpiles, and a glut of haulers, means that I don't have to handle the stockpiles with any particular slyness. The other thing is that, with the stacked z-levels structure like this, a stockpile at -10 depth is only 9 tiles away, or what have you.

[Message edited on 2009/08/01 at 07:37 by apparentbliss]

Submitted by: azemute - 2009-08-04 to 255 Mid Winter

Loom near cave spiders makes complete sense, it worries me that I'd never considered internal silk harvesting before now.

*adds to to-do list*

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