Moistnesscloistered - 205 Early Autumn by apparentbliss

Map Description:

Just survived my first siege -- 16 goblins, and none of them made it down to the deathtrap. Most of them got stuck in the cage traps at the entrance, and the couple that made it through died to, of all things, stone traps. This is probably a good thing, since my military is still a sad, sad outfit.

Point of Interest: Too Much Trash

I'm not sure if it was my goblin slaughtering or what, but I had a refuse-explosion, leaving my designated areas full and useless. Miasma ensued. I'm digging out this area for the safe-and-useful refuse-bits, aka bones, skulls, and shells.

Well, safe-and-useful bones and shells, and safe-and-useless-except-for-moods skulls. - apparentbliss

There are 2 comments for this map series, last post 2009-07-29

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Comments

Submitted by: Murray - 2009-07-28 to 205 Early Autumn

If you tie a dog at the end of the death trap, goblins should still path down it if you forbid the door?

Submitted by: apparentbliss - 2009-07-29 to 205 Early Autumn

I can try that out. IIRC I constructed that door at the end of the hallway immediately *after* the raid, when I saw what the civilians were doing. I didn't realize that putting a forbidden door would make the goblins path differently -- it's the only entrance to the fortress, so I just assumed they would come down that way regardless.

[Message edited on 2009/07/29 at 02:21 by apparentbliss]

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