Just survived my first siege -- 16 goblins, and none of them made it down to the deathtrap. Most of them got stuck in the cage traps at the entrance, and the couple that made it through died to, of all things, stone traps. This is probably a good thing, since my military is still a sad, sad outfit.
I got a purring maggot! I was very excited. I put it in its own cage so it wouldn't be near the central production area, disgusting every dwarf that walked by, and I went out to milk it. One milk. I made cheese from that milk. One cheese. Each maggot can be milked once per season. I guess the cheese is worth 100 dwarfbucks, but damn, that was a waste of time. This is of course not surprising to anybody. That being said, maybe I'll keep trying to catch purring maggots for roleplaying purposes.
Side note: to catch a purring maggot, build an animal trap DIRECTLY ON one of the "bottomless" squares at the lowest level of the map, and bait it with meat. If you go down to level 0, you can see another trap put in the proper location. - apparentbliss
There are 2 comments for this map series, last post 2009-07-29
Moistnesscloistered
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2009-07/apparentbliss-Moistnesscloistered-region4-205-22451.fdf-map
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Submitted by: Murray - 2009-07-28 to 205 Early Autumn
If you tie a dog at the end of the death trap, goblins should still path down it if you forbid the door?
Submitted by: apparentbliss - 2009-07-29 to 205 Early Autumn
I can try that out. IIRC I constructed that door at the end of the hallway immediately *after* the raid, when I saw what the civilians were doing. I didn't realize that putting a forbidden door would make the goblins path differently -- it's the only entrance to the fortress, so I just assumed they would come down that way regardless.
[Message edited on 2009/07/29 at 02:21 by apparentbliss]