Just survived my first siege -- 16 goblins, and none of them made it down to the deathtrap. Most of them got stuck in the cage traps at the entrance, and the couple that made it through died to, of all things, stone traps. This is probably a good thing, since my military is still a sad, sad outfit.
I still haven't got any sun berries to plant. Granted, I stopped running out my herbalist during non-spring months a while ago, but you would think the hippies would bring some seeds. - apparentbliss
There are 2 comments for this map series, last post 2009-07-29
Moistnesscloistered
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-07/apparentbliss-Moistnesscloistered-region4-205-22451.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Murray - 2009-07-28 to 205 Early Autumn
If you tie a dog at the end of the death trap, goblins should still path down it if you forbid the door?
Submitted by: apparentbliss - 2009-07-29 to 205 Early Autumn
I can try that out. IIRC I constructed that door at the end of the hallway immediately *after* the raid, when I saw what the civilians were doing. I didn't realize that putting a forbidden door would make the goblins path differently -- it's the only entrance to the fortress, so I just assumed they would come down that way regardless.
[Message edited on 2009/07/29 at 02:21 by apparentbliss]