My wagon embarked startlingly near to the exposed end of the chasm, and I had to make careful use of traffic restrictions to avoid rousing the clumps of baddies sleeping at its mouth.
Surveying the exposed walls of the chasm, I decided to tuck my fortress in the hillside near the chasm to take advantage of the several layers of marble.
In hindsight, I should have put the bone/shell/skull stockpiles and and associated craftsdwarf shop on the north side by the butcher/refuse pile, and the carpenter shop on the south side. Oops. - apparentbliss
There are 2 comments for this map series, last post 2009-07-29
Moistnesscloistered
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-07/apparentbliss-Moistnesscloistered-region4-204-4248.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Murray - 2009-07-28 to 205 Early Autumn
If you tie a dog at the end of the death trap, goblins should still path down it if you forbid the door?
Submitted by: apparentbliss - 2009-07-29 to 205 Early Autumn
I can try that out. IIRC I constructed that door at the end of the hallway immediately *after* the raid, when I saw what the civilians were doing. I didn't realize that putting a forbidden door would make the goblins path differently -- it's the only entrance to the fortress, so I just assumed they would come down that way regardless.
[Message edited on 2009/07/29 at 02:21 by apparentbliss]