Moistnesscloistered - 204 Mid Spring by apparentbliss

Map Description:

My wagon embarked startlingly near to the exposed end of the chasm, and I had to make careful use of traffic restrictions to avoid rousing the clumps of baddies sleeping at its mouth.

Surveying the exposed walls of the chasm, I decided to tuck my fortress in the hillside near the chasm to take advantage of the several layers of marble.

Point of Interest: Wartime Entrance/Diversion

When the goblins come, the bridge goes up, and they have to wind their way around my firing squad. The shooting gallery section is lined with channels so as to avoid having to put everything on a second z-level.

Obviously, the ramps in the channels need to be taken down, and traps littered along the ridge route. Also, the northwest corner is a bit "off," since I accidentally unpaused while designating the digging path, and dug out some stuff I hadn't intended to.

To the northeast the siege engine nook has been designated for later digging. - apparentbliss

There are 2 comments for this map series, last post 2009-07-29

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Comments

Submitted by: Murray - 2009-07-28 to 205 Early Autumn

If you tie a dog at the end of the death trap, goblins should still path down it if you forbid the door?

Submitted by: apparentbliss - 2009-07-29 to 205 Early Autumn

I can try that out. IIRC I constructed that door at the end of the hallway immediately *after* the raid, when I saw what the civilians were doing. I didn't realize that putting a forbidden door would make the goblins path differently -- it's the only entrance to the fortress, so I just assumed they would come down that way regardless.

[Message edited on 2009/07/29 at 02:21 by apparentbliss]

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