Something I've been casually playing on and off for a bit. For the longest time I'd had ~80 dwarves and I could not figure out why, until I remembered I had a population cap on. I think I'm going to redesign some of the architecture, specifically on the top middle part. The goal is to create an outdoor village around the central fortress, filled with housing complexes, bars, churches, zoos etc.
This thing is EFFICIENT. Outdoor and indoor plant types are grown on levels 14 and 13. Raw produce is stored on level 12, which is then processed on level 11, processed produce is moved directly beneath the cooks, which make 30,000 zorkmid roasts which are then stored on level 10. current food stock: 13000 other, 6000 drink. I've mostly stopped production for the past few years so we can all focus on construction. - roundedge
There are 6 comments for this map series, last post 2010-04-30
Prairiekeys, A Desert Outpost
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