After a six month absence, I've finally returned to this little fort.
Progress started out incredibly slow, but has sped up in the last couple of months. I'll put more detail in various PoI's, but two of the root causes for my slow pace were the fact that I flooded one of my two obsidian farms, which wasn't bad in and of itself, but I had to shut off the water from the source as I didn't build any bridges to control the flow closer to the farms, and I screwed up in my mechanism placement for the second level of the magmaduct, so I had to build five or six bridges, one at a time, in order to reach my far bridge. Needless to say, that latter exercise took nearly two seasons to complete.
Despite the setbacks, however, the second level of the magmaduct greatly increased the amount of magma reaching my farms and my second farm is likely going to be back online before summer. So there should be a large amount of progress made during this coming year.
Broke 80 dwarves last spring, so I also got a couple sieges of my lightly modified goblins (Increased their size and gave them better overall gear, iirc...I modified these files over six months ago. I thought I also gave them the [NO_FEAR] tag, but I saw some flee, so I doubt that). First siege was just one squad of wrestlers along with a couple axemen, so about a dozen total. That fight was an utter massacre...and only two of my six champs did 90% of the fighting. The champs are only in iron gear and the worst "wound" was one of'em getting tired.
The second siege was a bit different. Nearly three dozen total, one group from the W, one from the SW, and one from the E. I saw the W group first, so I canceled all my harvesting designations on that half of the map to keep my civilians from charging out to their deaths. I forgot, however, to be the same for the W side once my attention got focused in that direction...and ended up losing one of my original seven...the wood cutter/carpenter to be precise. He was just about to reach legendary status in carpentry, too :/
Another amusing thing to note, I got to watch one of my badly injured dwarves (he was bed ridden for at least six months) get possessed and fall unconscious every five to ten steps he took...and he ended up gathering at least six materials, two of which (marble) he went down to one of my lower levels to get thanks to the pathfinding ignoring z-levels. He ended up creating a marble bed worth 86.4k.
You can see the left obsidian farm in mid drop and the right one, after nearly a year of work, is finally about to be usable again.
I ended up flooding the right farm due to not checking if the water feed gates were closed before dropping. Needless to say, the pressurized water flooded the farm before I could close either the water drop or the water feed as both of the levers were located on the same level as the farm. This was around mid spring of 204...
Ended up cutting the water off from the source and gradually using the depressurized water up in my left farm. Once I was able to dam the aqueduct right before the fork, I setup some doors to control the water flow through my catacombs and started draining the farm into my cistern.
Added in some control gates for each side that are linked to my main level to prevent something like this from happening again. - Ashery
There are 20 comments for this map series, last post 2010-12-07
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Do you only see a blank space?
[x] This map viewer uses the new ByteArray features only available with the newest version of Flash 9. Please update your player in order to view this map.
Don't have Flash?
You can download the compressed map file: 2009-06/ashery-Bladeshoots-Copy of region14-205-1.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.