Guardedroad - 249 Late Summer by Zaltanek

Map Description:

Serveral years have past and construction of the Magma wall generator is still under construction.

Point of Interest: Temporary Bridges

Temporary bridges were constructed to allow a new brdige to be built. My champions were unloading their arrows then were charging the ogres to be slaughtered. I plan to channel an opening then builid a bridge that can be raised. The temporary bridges will then be demolished. - Zaltanek

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There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps/2009-06/zaltanek-Guardedroad-region1-249-19653.fdf-map Serveral years have past and construction of the Magma wall generator is still under construction. 14 1765 2529 1.00 top Temporary bridges were constructed to allow a new brdige to be built. My champions were unloading their arrows then were charging the ogres to be slaughtered. I plan to channel an opening then builid a bridge that can be raised. The temporary bridges will then be demolished. Zaltanek

Comments

Submitted by: Fedor - 2009-06-09 to 247 Early Winter

Now see, what we have here is what they call a *quality* fort!

Submitted by: skaltum - 2009-07-14 to 247 Early Winter

wow the sewers not quite veryinky but still wow. is this for a tree farm?

Submitted by: Zaltanek - 2009-07-14 to 247 Early Winter

The river is mainly because i thought it would be nifty. I like the way it turned out, the only issues are buggy pressure plates and death of FPS. That is why it isn't full. When it is river runs at 7/7 except where it drops a Z level. The bottom housing area around the islands was wallled off and flooded. The walls were then deconstructed. I was hoping to turn it into a garden, unfortunately for some reason tower caps aren't growing.

Submitted by: Lacero - 2009-07-14 to 247 Early Winter

I think you need an underground river or pool to trigger towercaps. If you've got one any water will trigger them.

Any chance of an upload with the river redirected? It looks like it would be awesome, but I can't quite see how it works. Do you have pressure pltes and floodgates everywhere to prevent overflow?

Submitted by: Zaltanek - 2009-07-14 to 250 Late Spring

The 250 Late Spring link has the river flowing. There are a few pressure plates that control the flow. The first is on the dining level. It controls the floodgate around the ring. It is in the small alcove on the west side. It triggers on water depths 6-7. The problem is sometimes it fails to trigger and the fortress begins to flood. To combat that I have emergency drain to the north, and a lever tied to the east west floodgates that I can open manually. Due to two or three floods i gave up and just keep it open all the time.

The second set is on the 2nd to lowest level. It controls the flow to the chasm. It allowed me to flood the housing level.

Submitted by: Lacero - 2009-07-15 to 251 Mid Winter

Wow, very nice river.

Submitted by: Zaltanek - 2009-07-17 to 251 Mid Winter

A BBCode picture

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You can download the compressed map file: 2009-06/zaltanek-Guardedroad-region1-249-19653.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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