Razorlength - 1011 Mid Spring by Jong89

Map Description:

Year 10 of Construction

The dwarves celebrated the 10th year of Razorlength by opening the newly completed tower cap chamber. The sprinkler system is fully functioning, and has already been tested.

Further joy is provided by the marriages of the remaining 2 pairs of romantically linked founding dwarves. This year there was plenty of spare time for the dwarves to get to know each other due to the testing of the new system. The marksdwarf married the craftsdwarf and the mason married the axedwarf. I suppose their gender is inconsequential.

The carpenter has also given birth yet again. I am thinking of renaming the carpenter the queen because she is also the expedition leader. Then I can do ridiculous things like call the new dwarves things like prince or heir apparent or something similarly stupid :P

The dwarves also killed time by engraving the whole fortress. Next year we will carve out a safe working space where the tower is supposed to breach the surface. I need somewhere to put all my blocks. Hopefully this expedition will pass without incident.


2 salient points are noted about the performance of the sprinklers.

1. The mass dump feature does not work. Or at least it doesn't dump as much water as I had hoped. This is due to problems with flow and pressure, detailed in point 2.

2. Given that the sprinklers are about 5 z levels below that of the cave river, I was hoping that the pressure would deliver water to the sprinklers with incredible speed. Unfortunately it seems that there a long delay between the opening of a single sprinkler and the wall of 7s rushing towards the opening. There is no need to even the case where multiple hatches are open. It seems it takes some time for the pressure to randomly path towards low pressure zones. Hopefully this problem will be mitigated by the eventual installation of the pump towers.

Vital Stats:
Population: 12!
Built Blocks: 3855

The Challenge: Construct a mega fortress without immigrants!

Point of Interest: Cave river

( 1011 Mid Spring → onwards )

The dwarves have harnessed this cave river for their own purposes. There are no cave creatures since they all fell into the chasm years ago. - Jong89

There are 26 comments for this map series, last post 2010-11-04

Add a Comment


Submitted by: Aristoi - 2009-06-11 to 1001 Early Spring

Best of luck on your plans.

Submitted by: Noble Digger - 2009-06-12 to 1004 Mid Spring

Working deep is not easy for a young fort... Good luck clearing all that stone out. I would build an atom smasher down there and (d)ump the stone on the path of the drawbridge once it's hooked to a lever and raised.

Or build some catapults! It takes a few jobs to get a working catapult but then you have glowing red dwarves after a while. :D

Submitted by: Jong89 - 2009-06-12 to 1004 Mid Spring

Well I think using atom smashers and quantum dumps on such a grand scale would be a bit cheap :P However I've already decided that since the wood situation is not dire, I can afford to delay the tower cap farm and just use magma to melt all the extra rock.

Plus Siege operating skill is not immediately useful for the construction of the fort.

Submitted by: Noble Digger - 2009-06-16 to 1008 Mid Spring

Interestingly, any skill is useful to the fort. Because any skill can cause your dwarves' agility to increase, leading to them doing every job faster (including hauling).

Submitted by: Jong89 - 2009-06-17 to 1008 Mid Spring

True but pump operating levels faster than siege operating
I don't need to haul stone either :D

The only problem is that I don't always get agility. The chef even though he has multiple legendary skills, is only agile :(

[Message edited on 2009/06/17 at 10:47 by Jong89]

Submitted by: RavingManiac - 2009-06-19 to 1009 Late Spring

You have an underground lake or river, right? Tower caps will not grow even on muddied ground until an underground lake or river has been discovered.

Where does the water for the sprinklers come from anyway?

Submitted by: Jong89 - 2009-06-19 to 1009 Late Spring

Ah sorry, I do indeed have a underground river, just that I haven't bothered to breach it yet. All will be made known shortly.

Submitted by: Dakira - 2009-06-21 to 1012 Mid Spring

I look forward to more engineering projects and the completion of the tower.

Submitted by: Quantumplation - 2009-09-23 to 1016 Mid Spring

=( You stopped providing regular updates. Tis a shame. Any news as to how this project is going now? It's quite epic.

Also, Where's your food being produced? I can't see any farms. ^^

Submitted by: Markavian - 2009-09-23 to 1012 Mid Spring

uhh, wow, what a tower ... what a fort! What huge mountains as well... !

Submitted by: Ambivalence - 2010-03-03 to 1029 Late Spring

That's a tall, tall tower!

Submitted by: FJH - 2010-03-03 to 1029 Late Spring

Wow. That's--all that I can say. Wow.
This needs to be added to the wiki megaconstruction page.

Submitted by: Itnetlolor - 2010-03-04 to 1029 Late Spring

Looks like the perfect kind of location for my ship and it's crew to visit.

Submitted by: Retro - 2010-03-13 to 1034 Mid Autumn

I understand next to nothing about dwarven computers and fluid logic, but this looks impressive/scary as hell. Bravo! (cool tower too btw)

Submitted by: Urist McOverlord - 2010-03-19 to 1036 Early Winter

Awesome Computer!

You know the next step, however:

Create a dwarf fortress computer...
capable of running dwarf fortress!

Submitted by: Markavian - 2010-04-01 to 1038 Mid Spring

Kudos for continuing even though NEW VERSION IS OUT.

Submitted by: Jong89 - 2010-04-05 to 1041 Early Spring

Oh wait! I can put my obnoxiously big pics here!

Ground-level perspective of the fort
Ground-level perspective of the fort

Close-up of my site symbol
Close-up of my site symbol

I probably could crop them better.

[Message edited on 2010/04/05 at 12:00 by Jong89]

[Message edited on 2010/04/18 at 03:38 by Jong89]

Submitted by: Ambivalence - 2010-04-05 to 1041 Early Spring

That view of the tower is fantastic.

Submitted by: QMarx - 2010-04-16 to 1036 Early Winter

Have you considered using pressure plates, floodgates, and non-pet-passable doors to have a kitten-based clock? It seems like that would work out.

Submitted by: Jong89 - 2010-04-18 to 1044 Early Spring

Well I didn't. The issue with the clock was that I wanted it to be manually triggered from a single lever. If I wanted to set it up to be automatic, it wouldn't be too difficult to fiddle with it until it became a repeater.
The biggest problem with animal powered devices is that my fort is already very old. All my animals are already dead. Except the mule.
I could get more, but that would lag up the fort even more.

Submitted by: savanik - 2010-04-19 to 1036 Early Winter

What'd you generate that picture of the fortress in? I'm not familiar with the view style.

Submitted by: Markavian` - 2010-04-19 to 1036 Early Winter

Link back from Boing Boing - Colossal Turing Machine.

Submitted by: Markavian - 2010-04-19 to 1036 Early Winter

@savanik, I can't see the image, but I'm going to guess that it was made using one of the 3d Visualiser tools that have been made by the Dwarf Fortress community. Check the dwarf fortress wiki and the bay12games forums for more info...

Submitted by: Jong89 - 2010-04-22 to 1036 Early Winter

Gah! Imageshack ate my pics! I did not expect that to happen.

Thanks for the link Markavian. It was rather surprising to find myself mentioned in a blog post.

I wonder how many people have read the design manuscript though..

Submitted by: Blargh - 2010-05-08 to 1041 Early Spring

This is insane, in a good way.

Submitted by: Quietust - 2010-11-04 - Removed

Submitted by: Quietust - 2010-11-04 to 1044 Early Spring

How exactly was the computer clock generator originally hooked up? It looks similar to MrFake's n-step cyclic repeater, though that design wouldn't have suffered from the flaw of residual pump inertia moving the water multiple cells.

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