Following Skid's Turn. Apparently now with world destruction kit.
I completely forgot about this thing, the plan was to link the bridge to a lever, PLace a tightly closed door(ie not pet passable) across the bridge and beyong it the lever. The pet owner pulls the lever and the pet falls to it's doom. - Demonic Spoon
There are 7 comments for this map series, last post 2009-06-20
-SparkGear2
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-06/crash2455-Sparkgear the Balls -SparkGear2-309-11879.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Nahkh_ - 2009-06-03 to 303 Late Spring
Could you pick out some POIs for us?
Submitted by: Marko - 2009-06-03 to 304 Mid Summer
yeah yeah, sorry, forgot to add some ;)
Submitted by: Markavian - 2009-06-08 to 306 Mid Spring
Who gets to open the floodgates to the river?
Where's the spare water going to?
Submitted by: Nahkh_ - 2009-06-08 to 306 Mid Spring
We're going to carve fortifications adjacent to the level edge. Fake chasm, coming right up.
Submitted by: Skid - 2009-06-17 to 309 Early Summer
I can't see wanting to open up that river, the FPS drop would be too much trouble for it to be worthwhile.
Submitted by: Demonic Spoon - 2009-06-19 to 309 Early Summer
That's the entire point of the river! It will force us to a new site!(I don't like these non infinite sources of magma at all)
Submitted by: crash2455 - 2009-06-20 to 311 Late Summer
Infinite magma's just too easy, though. I managed to create a map-wide magma moat while only scratching the surface of our magma supply.
Also, you could still do your magma curtain with this, since it basically recycles magma.
[Message edited on 2009/06/20 at 02:10 by crash2455]