Following Crash2455's bonus round. This is the pre-spiral outcome.
Also, can you guys remove your permanent PoIs? They don't point anywhere on my map
Now with fully engraved walls and floors. Also, one additional deathbringer soldier. Be careful with these guys. They don't really like to train for some reason. - crash2455
There are 7 comments for this map series, last post 2009-06-20
-SparkGear2
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-06/crash2455-Sparkgear the Balls -SparkGear2-307-10083.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Nahkh_ - 2009-06-03 to 303 Late Spring
Could you pick out some POIs for us?
Submitted by: Marko - 2009-06-03 to 304 Mid Summer
yeah yeah, sorry, forgot to add some ;)
Submitted by: Markavian - 2009-06-08 to 306 Mid Spring
Who gets to open the floodgates to the river?
Where's the spare water going to?
Submitted by: Nahkh_ - 2009-06-08 to 306 Mid Spring
We're going to carve fortifications adjacent to the level edge. Fake chasm, coming right up.
Submitted by: Skid - 2009-06-17 to 309 Early Summer
I can't see wanting to open up that river, the FPS drop would be too much trouble for it to be worthwhile.
Submitted by: Demonic Spoon - 2009-06-19 to 309 Early Summer
That's the entire point of the river! It will force us to a new site!(I don't like these non infinite sources of magma at all)
Submitted by: crash2455 - 2009-06-20 to 311 Late Summer
Infinite magma's just too easy, though. I managed to create a map-wide magma moat while only scratching the surface of our magma supply.
Also, you could still do your magma curtain with this, since it basically recycles magma.
[Message edited on 2009/06/20 at 02:10 by crash2455]