3 years later...
still no graveyard ... (i cant believe it actually that i really didnt came around to do one)
artifacts are still scattered around the fortress since no stockpile will accept them and they dont have one of there own ...
aside from that some things have been done.
and some pathfinding performance tweaks are done
( 114 Late Winter → onwards )
Finally dug this out.
Furniture pile is still very chaotic but were getting there ... sumtime
Flint bars anyone? - w4ldf33
There are 4 comments for this map series, last post 2009-06-12
Tradeclashed
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-06/w4ldf33-Tradeclashed-region26-114-37463.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Huttuunen - 2009-06-11 to 119 Mid Spring
This is great. I bow at you.
Submitted by: Noble Digger - 2009-06-12 to 121 Late Autumn
You win 50 Dwarf Points if you fill the empty space in the walls of the bedrooms with magma. Keep them Dwarves warm :)
Submitted by: Mechanoid - 2009-06-12 to 121 Late Autumn
What? No emerald-dye carpets?
I am disappoint.
Submitted by: Noble Digger - 2009-06-12 to 121 Late Autumn
Meh, rope carpets look awful in this tileset anyway. Save that emerald dye for your dwarves, having a whole fortress full of green-clothed little people would be great.