-SparkGear2 - 304 Mid Summer by Abculatter_2

Map Description:

Spark gear after it's third turn. Of note: We've breached the adamantine chamber (and sealed it up too, tyvm) Also completed a sweet mist generator that doesn't require a constant stream of water, and a human powered automatic spike trap!

Point of Interest: Gold Tombs

Just a simple tomb with some golden sarcophagi. Placed it next to the walled in entrance to the adamantine chamber in memory of the poor dwarf that sacrificed himself to keep the rest of us safe. - Marko

There are 7 comments for this map series, last post 2009-06-20

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Comments

Submitted by: Nahkh_ - 2009-06-03 to 303 Late Spring

Could you pick out some POIs for us?

Submitted by: Marko - 2009-06-03 to 304 Mid Summer

yeah yeah, sorry, forgot to add some ;)

Submitted by: Markavian - 2009-06-08 to 306 Mid Spring

Who gets to open the floodgates to the river?

Where's the spare water going to?

Submitted by: Nahkh_ - 2009-06-08 to 306 Mid Spring

We're going to carve fortifications adjacent to the level edge. Fake chasm, coming right up.

Submitted by: Skid - 2009-06-17 to 309 Early Summer

I can't see wanting to open up that river, the FPS drop would be too much trouble for it to be worthwhile.

Submitted by: Demonic Spoon - 2009-06-19 to 309 Early Summer

That's the entire point of the river! It will force us to a new site!(I don't like these non infinite sources of magma at all)

Submitted by: crash2455 - 2009-06-20 to 311 Late Summer

Infinite magma's just too easy, though. I managed to create a map-wide magma moat while only scratching the surface of our magma supply.

Also, you could still do your magma curtain with this, since it basically recycles magma.

[Message edited on 2009/06/20 at 02:10 by crash2455]

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