-SparkGear2 - 304 Mid Summer by Abculatter_2

Map Description:

Spark gear after it's third turn. Of note: We've breached the adamantine chamber (and sealed it up too, tyvm) Also completed a sweet mist generator that doesn't require a constant stream of water, and a human powered automatic spike trap!

Point of Interest: The human powered spike trap, trigger

Apparently the human trader is stuck looping between the doors, triggering the spike traps above. However you set that up, nice. - Nahkh_

There are 7 comments for this map series, last post 2009-06-20

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Comments

Submitted by: Nahkh_ - 2009-06-03 to 303 Late Spring

Could you pick out some POIs for us?

Submitted by: Marko - 2009-06-03 to 304 Mid Summer

yeah yeah, sorry, forgot to add some ;)

Submitted by: Markavian - 2009-06-08 to 306 Mid Spring

Who gets to open the floodgates to the river?

Where's the spare water going to?

Submitted by: Nahkh_ - 2009-06-08 to 306 Mid Spring

We're going to carve fortifications adjacent to the level edge. Fake chasm, coming right up.

Submitted by: Skid - 2009-06-17 to 309 Early Summer

I can't see wanting to open up that river, the FPS drop would be too much trouble for it to be worthwhile.

Submitted by: Demonic Spoon - 2009-06-19 to 309 Early Summer

That's the entire point of the river! It will force us to a new site!(I don't like these non infinite sources of magma at all)

Submitted by: crash2455 - 2009-06-20 to 311 Late Summer

Infinite magma's just too easy, though. I managed to create a map-wide magma moat while only scratching the surface of our magma supply.

Also, you could still do your magma curtain with this, since it basically recycles magma.

[Message edited on 2009/06/20 at 02:10 by crash2455]

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