Authoredsack - 205 Early Spring by Barbarossa the Seal God

Map Description:

This is the end of my super long turn, megaprojects are large and abundant.

Point of Interest: Castigo Locanda Molto

Owned by a pasta-loving dwarf, this hotel can house, feed (once you add food :p), and party-ify 30 of Armok's dumbest. Downwards are storage and kitchen areas, upwards are to the rooms and the fortified zombie-proof roof. - Barbarossa the Seal God

The HTML5 map viewer is currently in Alpha mode - I'm actively trying to develop new functionality.

There should be many very obvious problems with the viewer; please check the Issues page to notify or comment on the most egregious problems to help me prioritise. The most common will be Loading... with an error in the browser developer tools console. e.g. RangeError: Offset is outside the bounds of the DataView. Feel free to report a problem with a link to the problematic map or point of interest.

maps/2009-05/barbarossathesealgod-Authoredsack-region2-205-3006.fdf-map This is the end of my super long turn, megaprojects are large and abundant. 16 3596 3329 1.00 top Owned by a pasta-loving dwarf, this hotel can house, feed (once you add food :p), and party-ify 30 of Armok's dumbest. Downwards are storage and kitchen areas, upwards are to the rooms and the fortified zombie-proof roof. Barbarossa the Seal God

Comments

Submitted by: sneakeypete - 2009-05-18 to 205 Early Spring

Nice underground river.

I really wish i'd known about the fortifications trick before.

Submitted by: Barbarossa the Seal God - 2009-05-18 to 205 Early Spring

Yeah, I forgot to change the smoothed wall into fortifications, but it should be all right. Anyways, I like the fortification trick because it's like having a chasm on every map!

Unless you get a map that spews water out of fortifications.

Submitted by: bollerkarl* - 2009-05-18 to 205 Early Spring

Scusi for the stupid question, but what fortification trick are you talking about?

Submitted by: Barbarossa the Seal God - 2009-05-18 to 205 Early Spring

Well, do you know how you can't channel out the side of the map? On stone layers, you CAN smooth the edge.

This means it is carvable. Once you have a hole in the edge of the map, you can drain water (not magma), flush garbage, and stuff.

((Note: on some maps, the fortifications inexplicably shoot out water at insane velocities. You MIGHT be dead in seconds))

Submitted by: Markavian - 2009-05-18 to 205 Early Spring

Err... cool fortress. Like the walled off areas for each of the nobles, and the space dedicated various tasks. Reminds me of an "Olympic Village" what with the different event areas spaced out. "First up track and field... followed by pit jumping, and for the finalé our resident mayor..."

Submitted by: Barbarossa the Seal God - 2009-05-18 to 205 Early Spring

I may continue this fortress without the community/succession (as its dead), so that I can continue turning this fortress into a haven of megaprojects.

Reinhammers? Maybe.

Submitted by: bollerkarl - 2009-05-20 to 205 Early Spring

Ahhh monster trick, thank you!
I already thought about how to do a big waterfall in my underground fortress that lacks a pit or chasm, was planning for a massive autonomous water system with cisterns below my big hall and a pump system left and right that pump the water up again, in an endless circle.

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You can download the compressed map file: 2009-05/barbarossathesealgod-Authoredsack-region2-205-3006.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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