Wadedcastles v2 - 207 Early Spring by FunkyWaltDogg

Map Description:

This last year I got my first two goblin sieges, which as expected were routed by my weapon traps without any need for intervention by my military.

I made a small amount of progress on the primary dining/housing structure, and significantly more on the nobles' tower (every current noble but the hammerer now has rooms).

Point of Interest: Obsidian farm

I lost a miner each of the first two times I reset the farm in identical circumstances; channeling out the centered tile. Both miners stood to the west side (next to the clothing item, where the wall is now), then walked down one level diagonally southeast towards the exit and were incinerated by magma. In my defense, the first miner managed to crawl back up to the spot where she'd channeled from, and I assumed her baby (which also died) had gotten loose and she'd died trying to rescue it. Once the second miner died from being too lazy to walk one tile out of the way of the lava, I figured it out.
To correct the problem I built a wall on the offending tile, and I've designated a high-traffic pathway on this level as well as a restricted area on the next level down on the tiles closest to the magma channel. - FunkyWaltDogg

There are 5 comments for this map series, last post 2010-07-21

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Comments

Submitted by: Lord_Shadow - 2009-04-24 to 205 Early Spring

good luck starting to look like awesomeness

Submitted by: FunkyWaltDogg - 2009-04-25 to 207 Early Spring

Thanks! I am finally starting to make some real progress on the core projects.

Submitted by: ToonyMan - 2009-04-30 to 209 Early Spring

Your fort is so big and open!

Submitted by: FunkyWaltDogg - 2009-04-30 to 209 Early Spring

I didn't see the point in digging out a lot of area underground to pack stockpiles and workshops into since I'm ultimately going to be constructing buildings on the surface to house all that stuff. So for now, everything pretty much just gets plopped down wherever I've got a space.

Submitted by: Pisano - 2010-07-21 to 209 Early Spring

Really nice layout and a great seed to have magma so close to the surface. I can't figure out how you get the water up the main building with the housing though. I don't see a pumpstack but I do see pumps at the top.

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You can download the compressed map file: 2009-04/funkywaltdogg-Wadedcastles the Gre-region6-207-0.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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