This last year I got my first two goblin sieges, which as expected were routed by my weapon traps without any need for intervention by my military.
I made a small amount of progress on the primary dining/housing structure, and significantly more on the nobles' tower (every current noble but the hammerer now has rooms).
( 207 Early Spring → 208 Late Winter )
The weapon traps repelled my first two goblin sieges without any trouble at all. The guard dogs proved to be worse than useless against a siege (being primarily intended to catch kobolds), so I moved them inside in the interests of not having to replace them so often. - FunkyWaltDogg
There are 5 comments for this map series, last post 2010-07-21
Wadedcastles v2
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-04/funkywaltdogg-Wadedcastles the Gre-region6-207-0.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Lord_Shadow - 2009-04-24 to 205 Early Spring
good luck starting to look like awesomeness
Submitted by: FunkyWaltDogg - 2009-04-25 to 207 Early Spring
Thanks! I am finally starting to make some real progress on the core projects.
Submitted by: ToonyMan - 2009-04-30 to 209 Early Spring
Your fort is so big and open!
Submitted by: FunkyWaltDogg - 2009-04-30 to 209 Early Spring
I didn't see the point in digging out a lot of area underground to pack stockpiles and workshops into since I'm ultimately going to be constructing buildings on the surface to house all that stuff. So for now, everything pretty much just gets plopped down wherever I've got a space.
Submitted by: Pisano - 2010-07-21 to 209 Early Spring
Really nice layout and a great seed to have magma so close to the surface. I can't figure out how you get the water up the main building with the housing though. I don't see a pumpstack but I do see pumps at the top.