Things seem to be going pretty well. I've secured the perimeter and started building weapon traps to defend the main moat crossing. I've also built housing for my dwarves, and successfully tested an extremely cheesy method for generating free power.
On the downside, my initial attempt to tap into the magma pipe was something of a debacle. Fortunately no dwarves were lost, and I have high hopes for the next try.
( 204 Early Spring → 206 Late Winter )
Thanks to my weapon traps here, I killed three deer, two unicorns and a raccoon before I ever got a hunter. - FunkyWaltDogg
There are 5 comments for this map series, last post 2010-07-21
Wadedcastles v2
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-04/funkywaltdogg-Wadedcastles the Gre-region6-204-10.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Lord_Shadow - 2009-04-24 to 205 Early Spring
good luck starting to look like awesomeness
Submitted by: FunkyWaltDogg - 2009-04-25 to 207 Early Spring
Thanks! I am finally starting to make some real progress on the core projects.
Submitted by: ToonyMan - 2009-04-30 to 209 Early Spring
Your fort is so big and open!
Submitted by: FunkyWaltDogg - 2009-04-30 to 209 Early Spring
I didn't see the point in digging out a lot of area underground to pack stockpiles and workshops into since I'm ultimately going to be constructing buildings on the surface to house all that stuff. So for now, everything pretty much just gets plopped down wherever I've got a space.
Submitted by: Pisano - 2010-07-21 to 209 Early Spring
Really nice layout and a great seed to have magma so close to the surface. I can't figure out how you get the water up the main building with the housing though. I don't see a pumpstack but I do see pumps at the top.