Wadedcastles v2 - 203 Early Spring by FunkyWaltDogg

Map Description:

When searching for a site I was careful to select an area with high rainfall to ensure I'd have plenty of trees. This area seems to have nearly the maximum possible amount of precipitation; rain is nearly continuous, with only the occasional pause for a minute or so.

As a result, my moat is filling up without any action on my part, due to the fact that it runs through a few ponds. It's not a huge problem, as the design I have in mind will eventually include bridges that cover the moat so I'll have control over the water level at that point.

Point of Interest: Ground-level aquifer

( 203 Early Spring → 206 Late Winter )

I don't know how it happened, but the aquifer reaches the very top soil layer at this point. I wasn't yet ready to deal with breaching it so I built a wall to secure this part of the perimeter. - FunkyWaltDogg

There are 5 comments for this map series, last post 2010-07-21

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Comments

Submitted by: Lord_Shadow - 2009-04-24 to 205 Early Spring

good luck starting to look like awesomeness

Submitted by: FunkyWaltDogg - 2009-04-25 to 207 Early Spring

Thanks! I am finally starting to make some real progress on the core projects.

Submitted by: ToonyMan - 2009-04-30 to 209 Early Spring

Your fort is so big and open!

Submitted by: FunkyWaltDogg - 2009-04-30 to 209 Early Spring

I didn't see the point in digging out a lot of area underground to pack stockpiles and workshops into since I'm ultimately going to be constructing buildings on the surface to house all that stuff. So for now, everything pretty much just gets plopped down wherever I've got a space.

Submitted by: Pisano - 2010-07-21 to 209 Early Spring

Really nice layout and a great seed to have magma so close to the surface. I can't figure out how you get the water up the main building with the housing though. I don't see a pumpstack but I do see pumps at the top.

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You can download the compressed map file: 2009-04/funkywaltdogg-Wadedcastles the Gre-region6-203-0.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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