Welcome to my 4th attempt at a fortress, it started out as an attempt as an experimental design fortress to use for future templates. Oddly enough, it's my first successful fort, thus far. No full-blown royalty yet (Duke/Duchess, King/Queen). :/
I'm welcome to new ideas to toss in.
BTW, I've already gone a long way since this fort began. I assume it's the 4th-7th year. I lost track. Nonetheless, it's functional and my dwarves are happy, and that's what matters for now.
However, I'll explain the "Indiana Urist Nightmare Hall" deathtrap.
1- You are welcomed with a nice little door
2- A handful of cage traps await the brave
3- A run of boulders
4- A crossbow awaits at the corner
(Repeat 3 & 4)
5- A mega shredder (consisting of 10-odd bladed weapons awaits)
6- (Open) A "We're no longer interested in your raid." sign, complete with a dwarf flipping off the invaders when closed, floodgate stands.
7- And an final axe/guillotine doorway stands after the final step into the control room.
Oh, and did I forget to mention that I have a Stray Black Bear welcoming new vic--er-visitors with open arms in there too?
As an added bonus, the invaders also get a nice helping of eye candy before getting mercilessly killed by the traps. - Itnetlolor
There are 5 comments for this map series, last post 2010-01-30
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Submitted by: Lesconrads - 2009-04-25 to 207 Late Autumn
I love, how your fortress looks organic while still being planned out to the max. It's symmetric in a very pleasant way.
Is it at least a bit efficient? It looks as if the ways would be quite long.
Still: Well done, I like it.
Submitted by: Itnetlolor - 2009-04-26 to 207 Late Autumn
It's plenty efficient. Gets everyone from point-A to point-B; and you gotta love the breezeway ramp.
I normally didn't want it to merge, or at least in that fashion, but it worked out for the better in the end. I just needed to beef up security just in case Kobolds ever got past the back door.
As for the bedrooms, I don't think my dwarves mind the extra walk into their private "Noble" quarters (it's fine by default, additional furniture/engraving on the proper side beef it up to Great.), those chalk walls help a great deal, and a few are master-work engraved gem walls too. They're rather spoiled. And military is minimal.
Just in case biological waste ever becomes a concern in the next versions, the sewers can be modified to support bathrooms. If you're curious how I got around to designing it as I did, I just worked from the water source (sewer) and worked from there up.
It worked better than I thought. However, I'd like to further mod my sewer if possible. Anyone think it's possible for me to drain the sewer enough to apply floodgates to the front or intersections without digging downward to drain? I already pre-made some ramps to gain access to the sewer floor. I just need to understand damming a little more (sans the actual cursing part), and if the stones still on the ground work; and if a windmill can actually pump without flooding the river.
Submitted by: MC Dirty - 2009-09-08 to 207 Late Autumn
It looks really, really nice to use as a fortress to adventure in. Problem is: Traps and pressure plates don't work at all. But there's always the goblins adventuring around and dying in horrible, hilarious ways.
Submitted by: LoudWhiteNoise - 2010-01-15 to 207 Late Autumn
Awesome. I love this design. Have you got it anywhere on the interwebs for download?
Submitted by: Itnetlolor - 2010-01-30 to 207 Late Autumn
Not really. The design I made myself, no AHK. And no, I haven't uploaded the save file either.