Fenceskull - 327 Late Spring by _nil_

Map Description:

the obsidian dome of fenceskull! many dudes enter, no dudes leave! except for traders

Fenceskull boasts 37 million created value, a trade surplus, and a population of 232 dwarves.

Point of Interest: 15. High champion bedrooms

( 327 Late Spring → onwards )

Although the two to the south are recent additions (placed there mostly because some strange bug was causing dwarves to climb on top of the drop chamber ceiling and promptly starve to death) and house relatively anonymous champions, this level is home to some of my deadliest and longest serving champions. To the left are the four sworddwarves that lead my secondary melee squad; they came with the fifth migration and have 223 kills between them. To the right are the dwarves who head the primary melee squad, the Citadels of Death. Dashmab is the greatest among them, with 133 notable kills, Curlanguished the artifact steel gauntlet and masterwork admantine sword and shield. His lover Melbil is similarly armed and boats 53 kills, while the third, Vucar, also holds masterwork adamantine. He has 111 kills and 16 children, which makes the Vucari clan the second most powerful in the fortress. Dashmab and Melbil came in the second migration, Vucar the third.

Right now there's a hole in the wall of Alath's bedroom, used to provide access to the top of the ramp's walls for statue installation. It will be replaced when I am done. - _nil_

There are 6 comments for this map series, last post 2009-02-26

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Comments

Submitted by: Markavian` - 2009-02-10 to 310 Early Autumn

That's a cool dome, what use is th spiral staircase up the middle?

Submitted by: _nil_ - 2009-02-10 to 310 Early Autumn

That will be my entrance road, designed to both efficiently kill invaders and to use gravity to bring their gear to the trade depot's doorstep.

Submitted by: magic dwarf - 2009-02-10 to 310 Early Autumn

Your dome is definitely not half done yet. Interesting Idea though.

Submitted by: Sinergistic - 2009-02-25 to 315 Late Autumn

How did the entrance work for you?

Sucks about the stuck guy, seems like a bummer. Maybe revert to a save before it happened?

Submitted by: _nil_ - 2009-02-25 to 315 Late Autumn

I actually haven't gotten an invasion (due to the bug, mostly) since the entrance ramp was fully closed off. Before that I was having some trouble with ranged enemies sniping my staircases. Otherwise, though, it works great; I have huge piles of gear on a number of those bridges, ready to be dropped.

Also, trying out the new image tags:
A BBCode picture

A BBCode picture

[Message edited on 2009/02/25 at 05:02 by _nil_]

Submitted by: Markavian - 2009-02-26 to 315 Late Autumn

Its turned out to be a fantastic dome, and living area by the looks of things. You don't see buildings like that on this world very often (can't think of any), really cool stuff.

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