Fenceskull - 327 Late Spring by _nil_

Map Description:

the obsidian dome of fenceskull! many dudes enter, no dudes leave! except for traders

Fenceskull boasts 37 million created value, a trade surplus, and a population of 232 dwarves.

Point of Interest: 19. Zuglari estate and 'fairground'

To the west sits the personal fortress of the Zuglari family. The family patriarch is Zuglar Flagmoistened the Death of Feet, commander of the Walled Counselors and the oldest melee warrior. He has 62 named kills and wields Strangerbeasts, a bone mace that was the first artifact in Fenceskull. His kills include Mad King Vabok, who was lured by adamintine, then driven to a berzerk rage because his bedroom wasn't ready. Zuglar proclaimed a republic under his wife Lorbam, who would now be known as the governor, although the construction of the Zuglari estate was the only thing that really changed. Some of Zuglar's 7 adult children--most of which are champions--live in bedrooms around the atrium. I eventually want to have his whole family in here, but I might need to expand it to fit in all 17 and counting.

Every few years, I build several shops on the open space to the east. Since Fenceskull has a dozen general stores and clothing shops, these all end up as exotic and craft shops. The dwarves are free to shop at the 'fair' while I rebuild the regular shops; to keep the balance, they will come back as clothing and general stores. Then I tear down the useless shops, and enjoy having twice as many good shops in the same amount of space. Underneath are the tree farms. They are full because I barely need wood anymore.

The floodgate in the center is a raw adamantine artifact. - _nil_

There are 6 comments for this map series, last post 2009-02-26

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Comments

Submitted by: Markavian` - 2009-02-10 to 310 Early Autumn

That's a cool dome, what use is th spiral staircase up the middle?

Submitted by: _nil_ - 2009-02-10 to 310 Early Autumn

That will be my entrance road, designed to both efficiently kill invaders and to use gravity to bring their gear to the trade depot's doorstep.

Submitted by: magic dwarf - 2009-02-10 to 310 Early Autumn

Your dome is definitely not half done yet. Interesting Idea though.

Submitted by: Sinergistic - 2009-02-25 to 315 Late Autumn

How did the entrance work for you?

Sucks about the stuck guy, seems like a bummer. Maybe revert to a save before it happened?

Submitted by: _nil_ - 2009-02-25 to 315 Late Autumn

I actually haven't gotten an invasion (due to the bug, mostly) since the entrance ramp was fully closed off. Before that I was having some trouble with ranged enemies sniping my staircases. Otherwise, though, it works great; I have huge piles of gear on a number of those bridges, ready to be dropped.

Also, trying out the new image tags:
A BBCode picture

A BBCode picture

[Message edited on 2009/02/25 at 05:02 by _nil_]

Submitted by: Markavian - 2009-02-26 to 315 Late Autumn

Its turned out to be a fantastic dome, and living area by the looks of things. You don't see buildings like that on this world very often (can't think of any), really cool stuff.

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