Well... I got the baroness and her baron consort. I also got the tax collector and the hammerer. I had rooms prepared for the noble, with the hammer's room situated conveniently near the base of the cistern.
I've had several more deaths, one I cannot find the cause of, a wood-crafter, and the other a mechanic, beaten to death for failing to produce nickle mugs for the mayor, with our non-existent nickel supply...
I've also finished the outer wall, and survived another goblins siege, although I almost lost this time, as about half way through the fight half my soldiers left and I had to draft the woodcutters to fill in while they ate/drank/slept. I've since had enough backbaks and waterskins made to supply 75 troops, and ordered all my millitary to carry 2 rations of food and some water.
I also raise the towers one z-level, and will probably try to get them a fair bit higher this year.
3D Pictures:
1
2
This level and the one below it serve only as a mine shaft for the time being, as I search for nickel to shut up my mayor. A 7x7 pattern is used to find any and all veins I might other-wise miss, while not using as much time as required to do a tighter layout. - timmeh
There are 7 comments for this map series, last post 2009-05-09
Foresthold
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-04/timmeh-Foresthold-region1-108-2.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: juice - 2009-03-19 to 102 Early Spring
Lookin good so far. What's with the logs in the river?
Submitted by: Jurph - 2009-03-20 to 102 Early Spring
I really like the spiral staircase design!
I suspect that the logs in the river fell in during moat construction: trees prevent channelling, so the trees were ordered to be chopped... then channels were designated before the logs got hauled off. I wish dwarves would move logs/stones away from the dig site like they do when placing workshops!
Anyway timmeh, it's a good solid aboveground fort. If I were on this map I'd be very worried about trees growing to block my wagon access. Are you planning to build a road? Will it be lined with watch-towers, or will the edges be sprinkled with traps?
Submitted by: timmeh - 2009-03-24 to 103 Early Spring
@juice - Thanks!
The logs are, like Jurph suggested, from loose logs being on the tiles when they were mined.
@ Jurph - Thank you! I'm considering using a smaller version for the towers.
I've started a road (thanks for the reminder!). I plan to get some watchtowers along the road, probably connected to the fortress by underground tunnels, and with no other way in/out, to prevent unwanted access through the tunnels.
----------------
Thanks again, to both of you!
Submitted by: Maggarg - 2009-04-04 to 105 Early Spring
I like your eight towers along the road, perfect to impress those barbarian humans and elves.
I don't particularly like the smoothed floor tiles for this tileset though, they look too raised, if you know what I mean.
Submitted by: Phazer - 2009-05-07 to 110 Early Spring
Damn i like those curved walls, Really nice work youve done to youre fort.
and you got to love whats left of those youve thrown down from youre death tower.
Submitted by: timmeh - 2009-05-08 to 110 Early Spring
Thanks!
I've got the tileset on the wiki, if you want it.
[Message edited on 2009/05/08 at 10:14 by timmeh]
Submitted by: Markavian` - 2009-05-09 to 110 Early Spring
Its so... flat, at least on the surface! Very cool space you've sealed off though, and everything is building down towards an epic fort.