Well... I got the baroness and her baron consort. I also got the tax collector and the hammerer. I had rooms prepared for the noble, with the hammer's room situated conveniently near the base of the cistern.
I've had several more deaths, one I cannot find the cause of, a wood-crafter, and the other a mechanic, beaten to death for failing to produce nickle mugs for the mayor, with our non-existent nickel supply...
I've also finished the outer wall, and survived another goblins siege, although I almost lost this time, as about half way through the fight half my soldiers left and I had to draft the woodcutters to fill in while they ate/drank/slept. I've since had enough backbaks and waterskins made to supply 75 troops, and ordered all my millitary to carry 2 rations of food and some water.
I also raise the towers one z-level, and will probably try to get them a fair bit higher this year.
3D Pictures:
1
2
The constructions on the path from the stairs are part of a future "repeater", although I'm not sure what I'll use it for now that I've simplified my early warning system.
The other tunnel allows my dwarves to access the items in the dump, although it has mostly been replaced by a "trash-compactor" (atom-smasher dump) against the moat just outside. - timmeh
There are 7 comments for this map series, last post 2009-05-09
Foresthold
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-04/timmeh-Foresthold-region1-108-2.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: juice - 2009-03-19 to 102 Early Spring
Lookin good so far. What's with the logs in the river?
Submitted by: Jurph - 2009-03-20 to 102 Early Spring
I really like the spiral staircase design!
I suspect that the logs in the river fell in during moat construction: trees prevent channelling, so the trees were ordered to be chopped... then channels were designated before the logs got hauled off. I wish dwarves would move logs/stones away from the dig site like they do when placing workshops!
Anyway timmeh, it's a good solid aboveground fort. If I were on this map I'd be very worried about trees growing to block my wagon access. Are you planning to build a road? Will it be lined with watch-towers, or will the edges be sprinkled with traps?
Submitted by: timmeh - 2009-03-24 to 103 Early Spring
@juice - Thanks!
The logs are, like Jurph suggested, from loose logs being on the tiles when they were mined.
@ Jurph - Thank you! I'm considering using a smaller version for the towers.
I've started a road (thanks for the reminder!). I plan to get some watchtowers along the road, probably connected to the fortress by underground tunnels, and with no other way in/out, to prevent unwanted access through the tunnels.
----------------
Thanks again, to both of you!
Submitted by: Maggarg - 2009-04-04 to 105 Early Spring
I like your eight towers along the road, perfect to impress those barbarian humans and elves.
I don't particularly like the smoothed floor tiles for this tileset though, they look too raised, if you know what I mean.
Submitted by: Phazer - 2009-05-07 to 110 Early Spring
Damn i like those curved walls, Really nice work youve done to youre fort.
and you got to love whats left of those youve thrown down from youre death tower.
Submitted by: timmeh - 2009-05-08 to 110 Early Spring
Thanks!
I've got the tileset on the wiki, if you want it.
[Message edited on 2009/05/08 at 10:14 by timmeh]
Submitted by: Markavian` - 2009-05-09 to 110 Early Spring
Its so... flat, at least on the surface! Very cool space you've sealed off though, and everything is building down towards an epic fort.