Lanternwebs - 114 Early Autumn by Rysith

Map Description:

Lanternwebs stands for another year, despite the best efforts of nobles, orcs, and a mistake in the pump system.

Point of Interest: Oops

The waterfalls are currently stopped, since the wells were taking from the one that wasn't being measured, and attempts to manually refill them ended up flooding. No permanent damage, but starting the pumps again will have to be done with caution. - Rysith

There are 5 comments for this map series, last post 2010-01-09

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Comments

Submitted by: Sinergistic - 2009-03-04 to 113 Late Summer

Nice.

Fluid Logic.

'Hand of Armok' style death trap entrance.

Magma Tombs with industry right above, and a magnetite vein next door (Almost like you planned it that way!)

Dual waterfalls in the dining halls.

One question: How do you do the artifact vault? Disallow artifacts in all your other stockpiles?

Submitted by: ToonyMan - 2009-03-04 to 113 Late Summer

WOWOWOWOWOWOWOWOWOWOWOWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!

Submitted by: Rysith - 2009-03-04 to 113 Late Summer

Yeah, artifacts aren't allowed in any of my other stockpiles.

The industry was planned for there, but the tombs were added after I started excavating the magma pipes and discovered the magnetite (and thus had to mine it all out before I could get the forges working).

Thus far, I've found three veins of lignite and five clusters of magnetite, without any exploratory mining at all. I don't think we'll be running out of steel any time soon.

Submitted by: KenboCalrissian - 2009-10-17 to 113 Late Summer

I like the overall fort design! It's neat and tidy, looks like you tried to stay symmetrical as much as was practical, and I'm envious of the fluid logic system because it's something I haven't yet attempted. Very cool!

Submitted by: McDolomite - 2010-01-09 to 118 Late Winter

The Webs... genius!

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