Foresthold - 107 Early Spring by timmeh

Map Description:

Beginning year seven now, still no luck with the baron, although at least I know why now. (Didn't know about the jobs requirements) Oddly enough there were no immigrants this year. At first I thought I must have capped it wrong, but I guess I just haven't been impressing the dwarf civ enough. That should change, as I traded nearly two year worth of goblin armor to the most recent caravan, and offered some rediculous amount of -limestone toys- and such.

I got a load of construction done, finished the walls, top and bottom, finished the floors in between the walls, got a siege workshop built, four practice catapults, roofs over the outer towers, and some work done towards the preparation for a device I've dubbed my "early Warning System". It's pretty simple though, it's going to be some repeating pressure plates set up to be one-time use and reset-able, which will repeatedly active some red floor hatches throughout the fortress, to let me know when a goblin ambush shows up.

There's a fair bit more that I accomplished this year, that will be described in PoI. I survived my first goblin siege (not just this fort, my first siege ever) without any (dwarven) casualties. It revealed some small issues with my defenses which were quickly mended. I did, however, have two of the fortress guard die in sparring accidents, one of which took place with one of my legendary axedwarves, and the other with a trainee speardwarf. I have taken steps to prevent further accidents, but nothing is certain.

3D pics:
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Point of Interest: 9. The Prison

The Captain of the Guard resides in the rooms to the right of the staircase. The other blocks each hold two cells, each with a bed, chain and booze stockpile; with the intent of keeping prisoners reasonably happy. They also each have a two small closet-like spaces that I have yet to find a purpose for. - timmeh

There are 7 comments for this map series, last post 2009-05-09

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Comments

Submitted by: juice - 2009-03-19 to 102 Early Spring

Lookin good so far. What's with the logs in the river?

Submitted by: Jurph - 2009-03-20 to 102 Early Spring

I really like the spiral staircase design!

I suspect that the logs in the river fell in during moat construction: trees prevent channelling, so the trees were ordered to be chopped... then channels were designated before the logs got hauled off. I wish dwarves would move logs/stones away from the dig site like they do when placing workshops!

Anyway timmeh, it's a good solid aboveground fort. If I were on this map I'd be very worried about trees growing to block my wagon access. Are you planning to build a road? Will it be lined with watch-towers, or will the edges be sprinkled with traps?

Submitted by: timmeh - 2009-03-24 to 103 Early Spring

@juice - Thanks!

The logs are, like Jurph suggested, from loose logs being on the tiles when they were mined.

@ Jurph - Thank you! I'm considering using a smaller version for the towers.

I've started a road (thanks for the reminder!). I plan to get some watchtowers along the road, probably connected to the fortress by underground tunnels, and with no other way in/out, to prevent unwanted access through the tunnels.

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Thanks again, to both of you!

Submitted by: Maggarg - 2009-04-04 to 105 Early Spring

I like your eight towers along the road, perfect to impress those barbarian humans and elves.
I don't particularly like the smoothed floor tiles for this tileset though, they look too raised, if you know what I mean.

Submitted by: Phazer - 2009-05-07 to 110 Early Spring

Damn i like those curved walls, Really nice work youve done to youre fort.

and you got to love whats left of those youve thrown down from youre death tower.

Submitted by: timmeh - 2009-05-08 to 110 Early Spring

Thanks!

I've got the tileset on the wiki, if you want it.

[Message edited on 2009/05/08 at 10:14 by timmeh]

Submitted by: Markavian` - 2009-05-09 to 110 Early Spring

Its so... flat, at least on the surface! Very cool space you've sealed off though, and everything is building down towards an epic fort.

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